EscCtrl Posted June 20, 2007 Posted June 20, 2007 For anyone that has a copy of BSBeta or knows the answer. I remember awhile ago the rotorblades where going to have individual physics and the effects of the wind would be seen upon them, I think that got scrapped though. My question is similar to this: can you see in the game the pitch and angle of the blades as you change the controls? It might be a minor detail but with such high poly new models it would be a shame not to have this. Also are the blade animations realtime, or do the blades switch to a blurry alpha sprite when they get to a certain speed as they currently do? i know in pictures released you can see individually modelled blades but in FSX the rotors are blurry then revert to normal when the game is paused. Would be nice to see actually blade movement because this should create the illusion of blades spinning at different speeds according to the phase of the frequency they are at. Unless of course our monitors refresh rate messes that up! Thanks.
GGTharos Posted June 20, 2007 Posted June 20, 2007 Yes, you can see the the pitch change in the blades. I don't know about your second question at least I haven't checked. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EscCtrl Posted June 20, 2007 Author Posted June 20, 2007 Yes, you can see the the pitch change in the blades. I don't know about your second question at least I haven't checked. Shouldn't be too subtle, some of the sprites were terrible (sorry ED :P) for example look at the Mi28 (thing thats the code, it's the huge Russian chopper in the default F15 start screen mission) the rotor animation wasn't even centered correctly! Nice to know the rotors are well animated anyway, think this might be the first game to bother with that kind of detail if I'm not mistaken and I hope it sets the level of detail expected of all sims in the future.
GGTharos Posted June 20, 2007 Posted June 20, 2007 I don't know - I mean, the rotors spin up and all that ... the rotor disc changes shape depending on collective setting and all this good stuff ... you'll just have to see when you get your hands on it ;) 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EscCtrl Posted June 20, 2007 Author Posted June 20, 2007 I don't know - I mean, the rotors spin up and all that ... the rotor disc changes shape depending on collective setting and all this good stuff ... you'll just have to see when you get your hands on it ;) Don't remind me of the fact i haven't got my own copy! :P
RvETito Posted June 20, 2007 Posted June 20, 2007 Lets just say that the simulation of the blades' motion (including visualy) will completely satisfy everyone's expectations...:D 1 "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
EscCtrl Posted June 20, 2007 Author Posted June 20, 2007 Heh I'm going to up my expectations loads if you say that. Might reinstall the whole set of patches and addons when it's released. Then play the game on v1.00 before installing the rest to appreciate BS even more :D
GGTharos Posted June 20, 2007 Posted June 20, 2007 ^^^^ Don't bother. ;) You won't need to do that to be impressed by the heli. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Weta43 Posted June 21, 2007 Posted June 21, 2007 From the top: I remember awhile ago the rotorblades where going to have individual physics and the effects of the wind would be seen upon them, I think that got scrapped though. Did it? I never heard that. If it did ED should realy pull the Rotor blades physic model video off the downloads page, as the fact that it's there implies that it is still included (at least the rotor physics of the title, if not what appears to be gusting wind..). Cheers.
SuperKungFu Posted June 21, 2007 Posted June 21, 2007 I guess another question that relates to this: if the flexing rotar blades in added to BS, could that same arg be used for other 3d models like a fixed wing aircraft. For example, when you are pulling a lot of G's, the wings would flex just a little. Would it be possible to see this or is this an AFM thing only? [sIGPIC][/sIGPIC]
Black_Hawk Posted June 21, 2007 Posted June 21, 2007 I don't want to start another -useless- thread (so sorry for stealing..), so here's just a question: How hard would it be to mod the Existing Su-25T model to be capable of carrier landings (so it would be a Su-25UTG, with a hook, a little stronger undercarriage...)? You don't even have to add all the additional functionality the UTG has, just let us land on the Kuz with an AFM airplane :) 159th GAR LockOnFiles CAW Team
-akyla- Posted June 21, 2007 Posted June 21, 2007 just let us land on the Kuz with an AFM airplane :) Yea:) [sIGPIC][/sIGPIC]
Weta43 Posted June 21, 2007 Posted June 21, 2007 You already can if you're a bit careful :-) 1 Cheers.
Black_Hawk Posted June 21, 2007 Posted June 21, 2007 I know that it can be done, I've done it a lot of times. But it's just a question to the ED team, I know that they can probably do it without too much effort. it would just be a matter of copying the 25T model once again and give it a few new features so that the second model would behave like the 25UTG. :pilotfly: 1 159th GAR LockOnFiles CAW Team
GGTharos Posted June 21, 2007 Posted June 21, 2007 But they aren't going to. :) Just a wild guess. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RvETito Posted June 21, 2007 Posted June 21, 2007 I guess another question that relates to this: if the flexing rotar blades in added to BS, could that same arg be used for other 3d models like a fixed wing aircraft. For example, when you are pulling a lot of G's, the wings would flex just a little. Would it be possible to see this or is this an AFM thing only? A model that incorporates stress (deformations) analysis and prediction should be called AAFM or Advanced AFM :D I really think that this goes beyond the flight sim scope IMO. 1 "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
SuperKungFu Posted June 21, 2007 Posted June 21, 2007 I don't want to start another -useless- thread (so sorry for stealing..), so here's just a question: How hard would it be to mod the Existing Su-25T model to be capable of carrier landings (so it would be a Su-25UTG, with a hook, a little stronger undercarriage...)? You don't even have to add all the additional functionality the UTG has, just let us land on the Kuz with an AFM airplane :) I guess its because the Su-25UTG doesn't carry any weapons IIRC. So if they did have to mod it, they need to put a hook, add a few changes like an extra seat and remove weapons. In the end, you get an AFM aircraft that could only land and takeoff from aircraft carrier. It would be an awesome training tool, yes, but you are basically training to land in an AFM plane, then move on to an easier plane (Su-33) with SFM lol. Simple answer, it probably won't happen. Cool idea, but i guess its not pratical. 1 [sIGPIC][/sIGPIC]
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