Schmidtfire Posted December 16, 2018 Posted December 16, 2018 (edited) No. It is the 4xMSAA and High. visibility that kills his FPS. While Flat Shadows drains some FPS, it is nothing compared to the other two. 1.4 PD on The Odyssey plus and 4xMSAA and Visib. High is just asking for trouble. Anisotropic filtering you can go to at least 8x. It does not drain much FPS at all. Try go Shadows High (not terrain object shadows) as it will put more strain on your GPU. Balance CPU and GPU workload. Johnic, I think you should follow. my guide in this thread - but adjust the PD to your liking since you have the Samsung Odessey plus vr. Edited December 16, 2018 by Schmidtfire
nicka117 Posted December 17, 2018 Posted December 17, 2018 I have found the same thing as Schmidtfire. High Shadows in cockpit are worth the cost. MSAA and Visibility are not worth the cost.
toutenglisse Posted December 17, 2018 Posted December 17, 2018 johnic - I see in your settings that you have ticked "Vsync". Untick it it's your issue. With oculus rift if you tick "Vsync" the refresh rate is locked low (40-45fps iirc with very bad smoothness). Vr headsets have their own external "Vsync" - if ticked ingame it messes up everything. Only tick "Vsync" if you use screen.
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