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Posted

I have a practice flight A-10 against tunguska (to practice ironhand's evasion technique)

 

On approach tunguska paints, locks and tracks and engages.

Missile tracks ok, but detonates approximately 100 metres from tunguska.

 

anyone help???

Have I missed something obvious (tried skill for tunguska at excellent)

 

as A-10 gets closer tunguska attacks with cannon and takes out the A-10 no prob.

 

Regrads co :noexpression:

Posted

Hi mate,

 

Tunguska's are capable of self-defense against an incoming Maverick. Just do a search on these forums and you'll see this has been seriously discussed in the past.

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Posted

thanks for reply

 

I have not fired mavericks

 

not attacked tunguska at all.

 

overflew it at 6000ft

overflew it at 5000ft

approached it on the deck

 

missile detonates only apporx 100m from launcher.

 

set up a hawk system next to it. that works as it should

have set ai missile to 100%

still get premature detonation.

 

hace tried all obvious solutions but problem still occurs

Posted

You mean that its missiles detonate 100 meters after launch...?

 

This happens with a lot of AI units unfortunatley, usually when there is an obstruction nearby, trees, powerlines, buildings, etc...

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Posted

try placing the missile slider back at 50%

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Posted

tahnks for advice

 

Yes I meant its missiles detonate at roughly 100m after launch.

 

Tunguska unit was traveliing at 30m.p.h. so I thought that might be the problem, so tried with launch unit stationary.

 

This time the missiles worked fine.

 

Repeated the exercise exactly (still with unit stationary), this time missiles detonated prematurely again.

 

Ironhand's demo worked fine, so i don't understand why mine didn't.

will try more variations.

 

thanks for any help given or to be given.

 

col.

Posted

fine now

 

Missiles appear to be behaving now.

 

Maybe I hit a random patch of bad missiles.

Otherwise strange.

 

many thanks all who looked and helped.:)

  • 3 weeks later...
Posted

There generally seems to be a problem with a lot of AI ground units that fire missiles when moving that has been introduced somewhere around 1.12...

 

I'm mid way through building a set of missions for the A-10, and I'm trying to set up a platoon of BMP-3's acting as a recon element engaging T-80's (and staying outside of their 125mm main gun range), but regardless of the missile efectiveness, the skill of the units, weather conditions, time of day... The missiles ALWAYS detonate within 100ft or so of launch until the unit expends it's supply.

 

I've also found the same is true with a Mi-24W that I set up on an earlier mission to attack a convoy with it's AT-6 missiles. I eventually gave up and told it to use rockets... KA-50's with Vikhrs however work perfectly...

 

SAMS are the one type of unit that seem to mostly behave for me :(

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Posted

I had similar issues with, believe it or not s-300. It engaged pair of Hornets that approached NOE and missiles fired from S-300 kept exploding 2 secs after launch.

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