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Air to Ground radar destroying game performance when set to range 120


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Posted (edited)

When I switch on the Air to Ground radar to a range of 120, my game gets some serious stutters. I'm using a GTX1070ti so it's not because of my system.

This happens mostly when the radar is rendering terrain, over the ocean it is not as bad.

Edited by berk.kp
Posted
When I switch on the Air to Ground radar to a range of 120, my game gets some serious stutters. I'm using a GTX1070ti so it's not because of my system.

This happens mostly when the radar is rendering terrain, over the ocean it is not as bad.

 

While it is a known bug and fix is incoming as the above mentions (yay!) - your GPU performance would not be the bottleneck for the performance issue I would think. From 60km to 120km you're asking your computer to model effectively double the simulation of radar detection, reception, etc. That would be a RAM/CPU issue I would think.

---

AJS37 Viggen, F-16C Viper, Adobe Premier.

X56 HOTAS, Ryzen 7, GTX 2070S

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Posted
While it is a known bug and fix is incoming as the above mentions (yay!) - your GPU performance would not be the bottleneck for the performance issue I would think. From 60km to 120km you're asking your computer to model effectively double the simulation of radar detection, reception, etc. That would be a RAM/CPU issue I would think.

 

It's mostly a CPU issue - correct. :)

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

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