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Posted

LUA wait() - does it not work within the DCS Scripting engine? Every time I try and use it, it throws a nil at me, no matter how I try and use it (wait(), wait(5), wait(math.random(5)), etc

 

I've tried pre-seeding it with math.randomseed as well, get nil

B. "Swany" Swanberg

Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0)

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OS installed on a Samsung Evo 970 1TB SSD

DCS installed on a Samsun Evo 860 1TB SSD

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3 Dell S2716DG monitors in Surround mode (7680x1440)

Oculus Rift S VR

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Thrusmaster Rudder Pedals

assorted button boxes/Arduino boards

All drivers always kept up to date (30 days old, max)

Posted

no, you need to use schedule function and time (game time) to achieve any timed action.

Lua environment in DCS is based on the dcs world environment.

 

A good starting point is here:

https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

Had a feeling that was the way it was headed - wait() is just too easy to use *eye roll* Ok, thanks shagrat, much appreciated :)

B. "Swany" Swanberg

Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0)

32GB Patriot Viper Steel (black, non-RGB)

OS installed on a Samsung Evo 970 1TB SSD

DCS installed on a Samsun Evo 860 1TB SSD

EVGA 2080Ti 11GB

EVGA Supernova 720p 750w PS

3 Dell S2716DG monitors in Surround mode (7680x1440)

Oculus Rift S VR

Thrustmaster Warthog Throttle and Stick

Thrusmaster Rudder Pedals

assorted button boxes/Arduino boards

All drivers always kept up to date (30 days old, max)

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