Jump to content

Recommended Posts

Posted

Has anyone figured out how to keep static objects bound to the deck of a carrier if you change the carriers original position or waypoints?

 

 

 

It's a pain to have to re place them. Example shown in this picture when I moved the carrier to a different spot for a different mission. Static are linked and offset fixation is clicked.

carrierstatic.thumb.png.fd710d250a4c7a748b37140800be475b.png

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

Posted

This is a recent bug ... On mid December I made a carrier template that I tested several times and I clearly recall being able to relocate the carrier without having this issue.

 

 

I hope ED will fix it soon.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

OK, I'm not losing my mind. I thought it tracked them before too....I just couldn't remember.

 

 

Yeah, this is something that hopefully ED can put back to the way it was.

 

 

Thanks guys.

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

Posted
Looks like it respects position changes but not any rotational changes.

 

Does a bug report need to be posted or is your awareness sufficient to note the issue?

 

Should this thread be moved to the bug forum?

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...