DD_Fenrir Posted February 3, 2019 Posted February 3, 2019 Hi gents, I need to change some AI ground unit conditions with triggers. At spawn Waypoint 0, I need them: immortal, return fire but I need the immortality to be rescinded as player aircraft enters a trigger specific zone. Once these are destroyed by the player I then need to push a friendly AI ground unit with similar hold at WP0 instructions to move out. I've had a play with various possibilities in the ME but can't get it to function. Any ideas?
BoneDust Posted April 9, 2019 Posted April 9, 2019 (edited) Hi gents, I need to change some AI ground unit conditions with triggers. At spawn Waypoint 0, I need them: immortal, return fire but I need the immortality to be rescinded as player aircraft enters a trigger specific zone. Once these are destroyed by the player I then need to push a friendly AI ground unit with similar hold at WP0 instructions to move out. I've had a play with various possibilities in the ME but can't get it to function. Any ideas? I've had no success either. I am trying to have client aircraft immortal inside of a trigger for A2A training and mortal outside of the trigger zone. It doesn't work as far as I can determine. The manual state AI aircraft so perhaps it doesn't work with clients. Edited April 9, 2019 by BoneDust Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
Exorcet Posted April 9, 2019 Posted April 9, 2019 This sounds like it should be doable. How have you set up the mission? If the ground units are using Advanced Waypoint Options, those have a Stop Condition. You can set the stop condition to be related to a flag (either true of false depending on whether the right side box is checked next to the option). Have the flag in that Stop Condition activate when the player flies through the trigger zone. To move the second ground, use a trigger that checks for the first group to be dead. This trigger will set another flag, and use the same Stop Condition idea as the first trigger on the group hold. I don't have DCS in front of me so I might be a little off on small details, but this should work. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Survival Posted October 30, 2020 Posted October 30, 2020 In Immortal there is no STOP CONTITION funnction. Don´t know why. But it works on this procedure !! Immortal Test.miz
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