tebsu Posted February 12, 2019 Posted February 12, 2019 (edited) Hi, i had a few ideas. Not sure how hard it is to implement, but here I go: - make a "debug" function for mission creators (so i know, why a unit was triggered to intercept something or whatever or like in my last mission, where a helicopter did not land on a carrier as planned, but flew half way back to its land base, even if the distance was only 30nm and it should have enough fuel for that) - for tanker training: show a text that tells me why the tanker wont connect (sometimes i am really spot on and nothing happens and i have no idea why) - make it possible for a ship to follow another ship.. like all the actions that air units can have on other air units.. - make it possible to save multiplayer missions so i can continue with my friend at a later time at the same spot - make it possible to have static objects neutral (i had a static c5 that was constantly shot by some russian tank and could only stop it by placing the tank behind 2 buildings) - give the possibility to alter the factions after you created the mission already. I know, there is a mod for this, but it renames all my triggers and waypoints - add an American submarine - add ability to limit ship weapons (so for example, i only want it to have the machine gun anti air, but no rockets that shoot a target on 200nm) - add ability so enemy units communicate with each other.. for example i have some SAM site and they see me, they should communicate to other enemy forces (like a SU-33), that i am nearby. The link should be set manually, so you can control which units communicate with each other, so the whole mission doesnt get screwed - let the S-3 also have a probe and not only a basket.. for the A-10 - add subcategories for random system failure (like i want it random, but only part of the radio equipment for example) - make cockpit reflect light from thunderstorm Edited February 12, 2019 by tebsu
viper2097 Posted February 12, 2019 Posted February 12, 2019 - let the S-3 also have a probe and not only a basket.. for the A-10 Steam user - Youtube I am for quality over quantity in DCS modules
Wizard1393 Posted February 12, 2019 Posted February 12, 2019 This should be moved to wishlist. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
tebsu Posted February 13, 2019 Author Posted February 13, 2019 (edited) well, why not? I have a mission where the A10 is flying long distances over the water, as the coast and inland is covered with SAMs. It would be good if I could air refuel without the KC135 but use a tanker thats nearby, based on a carrier. Edited February 13, 2019 by tebsu
Svsmokey Posted February 13, 2019 Posted February 13, 2019 It would be easier to launch a KC-135 from a carrier deck :) 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Jarlerus Posted February 14, 2019 Posted February 14, 2019 well, why not? The S-3 was never able to carry a boom-system. The S-3 is a very small aircraft, to start with. IRL it just can't fit a boom. And it's a Navy aircraft; They don't use the boom system. (probably because it can't be flown from a carrier). Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify
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