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Posted (edited)

Dear HB,

 

In the 2nd mission overall, the RIO cold start mission, there's a possible bug:

 

If you start the mission, it tells you to call up the ground power. After you do that, you're supposed to press 2 and switch to the RIO seat. However, if you don't switch and press spacebar you'll be booted out of the Tomcat and bodies will fill the cockpit. Not something I've been able to turn off so far.

 

p.s. wooooooho, it's here!

 

p.p.s. You know that part where you make a system as idiot proof as possible? I'm an absolute idiot. I will break everything. For fun.

 

Art

Edited by IronMike
Posted

Yeah, it's supposed to lock you to the second seat but if you don't switch first that happens because of the backseat stuff not loading correctly.

 

Atm you just need to follow the instructions better! :-)

  • 7 months later...
Posted
Bug still present.

 

Here's the patch:

Yeah, it's supposed to lock you to the second seat but if you don't switch first that happens because of the backseat stuff not loading correctly.

 

Atm you just need to follow the instructions better! :-)

  • 4 months later...
Posted (edited)
Here's the patch:

 

I just encountered this same issue.

 

A workaround is not a patch.

 

It is still there.

 

attachment.php?attachmentid=230383&stc=1&d=1584901797

 

This is the second training/tutorial mission. It is meant to teach (new!) players, how to operate the aircraft - not how to overcome insufficient programming or vague, casual orders.

 

Every instructor's order for player execution has a keyboard command (/) (F8) ... "... and then switch positions" implies the user already knows how to do that.

 

But s/he was never introduced to 'switching seats'. It is not stated anywhere. The devs just assume every new user knows that keyboard key 1 and 2 are for switching seats/cameras between pilot and copilot. Which obviously is not the case?

 

If you do not switch, instead follow the instructions 'to the letter' (as in "do not press any button until I say so" would be any instructors first rule?!), you are then eventually put in the RIO seat …

 

- with the RIO co-pilot body obstructing your view

- no way to toggle the body off

- left and right side console instrument panels are missing (no textures)

 

attachment.php?attachmentid=230382&stc=1&d=1584901797

 

attachment.php?attachmentid=230384&stc=1&d=1584901797

 

A tutorial should be 'bullet/fool-proof'. The player should not be able to make mistakes or 'fail', or not know what to do next.

 

These are the most basic elements which should 'work' and on top of every bug-list of any kind of sim- and/or game developer, since new users will stop there and not come back.

 

If new users have to googlebing the Internets for a solution, the very first hour in, you failed as a dev?

 

It would be so easy to add to the text: "... switch positions" ('YOU SWITCH POSITIONS BTW PILOT AND CO-PILOT PRESSING (1) and (2) KEY") and then NOT allow the script to do it for you? Then, there would be no actual bug, they could encounter (see "missing side console panel textures" above).

 

Easy to fix?

 

[EDIT]

 

attachment.php?attachmentid=230388&stc=1&d=1584903566

 

Another "tutorial thing", that is more general and has nothing to do with just the F-14 …

 

Instruction text is fading out. Why?

 

Some instructions are more dense then others, asking (again …) 'new' players to do unfamiliar things - often more then one at a time - in an otherwise 'infinite' time window.

 

"How much RPM did it say...?"; "... to which position should I switch this last button?"

 

Too late. The message is gone.

 

Again: why? There is no real need to fade out the text? Instead leave it on the screen until the player has finished the tasks and pressed 'spacebar'? (Yes, people can press 'pause' or 'active pause' at any time … IF they know about it. But, this is a tutorial. Beginners, remember?)

 

Small things (fixes) make the difference?

Screen_200322_184742.thumb.png.1a277b6920009b4902e75f0971caaf53.png

Screen_200322_183028.thumb.png.8871d418c0d66b7f0398e21230623b66.png

Screen_200322_183918.thumb.png.2972eb053781055457597bdb2f895fe3.png

Screen_200322_195132.thumb.png.7d80f6c49ee801e3609e6b1b17bd239d.png

Edited by DonDrapr
Posted
I just encountered this same issue.

 

A workaround is not a patch.

 

It is still there.

 

This is the second training/tutorial mission. It is meant to teach (new!) players, how to operate the aircraft - not how to overcome insufficient programming.

 

If you do not switch, instead follow the instructions, to the letter ("do not press any button until I say so" would be any instructors first rule?!), you are then put in the RIO seat …

 

- with the RIO co-pilot body obstructing your view

- no way to toggle the body off

- left and right side console instrument panels are missing (no textures)

 

A tutorial should be 'bullet/fool-proof'. The player should not be able to make mistakes or 'fail', or not know what to do next.

 

These are the most basic elements which should 'work' and on top of every bug-list of any kind of sim- and/or game developer, since new users will stop there and not come back.

 

If new users have to googlebing the Internets for a solution, the very first hour in, you failed as a dev.

 

It cannot be more clear than that.

 

There is no such thing as “Idiot Proof” because Idiots are too ingenious! Anyone can break anything if they really try.

 

As he said, “Follow the instructions better.”

When all else fails, READ THE INSTRUCTIONS!

 

i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1

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