Jump to content

Recommended Posts

Posted

I need help calculating target Aspect Angle, given the information the Tomcat's systems give you.

 

I've been doing a calculation of:

 

180 - relative bearing / ATA - difference in heading between target and self = AA

 

i.e. 180 - ATA - HCA = AA

 

Is this correct?

 

Is there an easier way?

Posted
It doesn't show Target Aspect for you on the TID display?

 

Err No, should it? I can get it to show Target course and relative bearing.

 

 

Victory you wouldn't be able to explain what the various steering commands do? E.g LD Pursuit, Pursuit, LD Collision and Collision?

 

I've spent all afternoon trying to sort it out in my mind.

Posted

You can read ATA (Angle Off) from the DDD. For angle aspect, I agree with Victory, you can read it from the TID display.

 

 

v6,

boNes

"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

Posted
You can read ATA (Angle Off) from the DDD. For angle aspect, I agree with Victory, you can read it from the TID display.

 

 

v6,

boNes

 

I’ve spent a considerable amount of time in the manual and heads down in the sim. Can you tell me where this readout is? Is it a numerical readout or do you mean just look at the approximate locations of velocity vectors?

Posted

What's shown in the TID is the closure vector relative to you, ie if you're closing in on them the vector will point towards you regardless of whether their nose is also pointing towards you or not. That's in TWS, not sure if it's the same in STT.

Posted
What's shown in the TID is the closure vector relative to you, ie if you're closing in on them the vector will point towards you regardless of whether their nose is also pointing towards you or not. That's in TWS, not sure if it's the same in STT.

 

Yep, that’s how I understand it. The ground stabilised display shows the actual true Velocity Vector but, it’s a pain to switch back and forth, and is still only very approximate.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...