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Posted (edited)

If I deliberately have a height difference and the targets descend in reaction to a shot the Radar elevation is stuck reading 0 and does not appear to change. I would assume that tws auto would keep the targets in scan and feedback what antenna elevation it was using rather than staying at 0.

 

At the moment I have kind of given up on it and the moment I see that manaouver I switch to tws manual and keep the target in scan myself plus I can then crank if threatened whereas TWS auto is stuck centered.

 

Between this and the fact that height coverage is at Max range and not where you have the marker ( or even half range where you try and keep the targets) the radar is pretty tricky to work with.

 

Is the current tws auto how it worked in real life or is it this an early access iteration.

 

The second issue I see ( again may be accurate I don't know ). I can break out that there is a pair close together in RWS but when I go to tws it only shows one target the targets will then "track swap" ( at least that's what we used to call it ) where it updates the track store when it reads the 2nd target as the primary and updates the store leading to erroneous heading ( I am making an assumption here as this is what it used to be in my previous life). Solved by waiting for it to settle then re inserting but a bugger if it happens as you shoot.

 

So again is this an early access situation or a realistic representation of the radar or early access simulation.

 

Thanks for the module great fun and you have the multicrew working way better than I expected.

 

Sent from my ONEPLUS A6013 using Tapatalk

Edited by IronMike

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

Posted

Thanks for that it's a lot easier to run the radar knowing what's going on.

 

Sent from my ONEPLUS A6013 using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

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