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Posted

Hello

I wanted to report two bugs I have noted.

I did several missions to learn how to use the catapult and when I was happy with it, i decided to watch the track and was very surprised that the track did not reproduce what I did. Mainly, the aircraft does not hook up to the catapult and tries to take off full throttle and… end up into the sea of course.

 

 

The second one happens after landing on the carrier. My wingman lands after me and i can observe him taxiing calmly TROUGH the other parked aircrafts, go to the place he has chosen and "driving" backwards to park. Funny but not very realistic.

Just to help

Amazing aircraft :)

Posted

Tracks are broken currently in DCS and have been for a long time. It's a core engine bug that is not releated to the F14.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted

AI aircraft taxi through static objects to prevent crashes and accordingly blocked deck/runway.

As we have no pushers modeled, yet. The aircraft is parking "itself".

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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