j-tk Posted April 2, 2019 Share Posted April 2, 2019 Does anyone have a guide on this or a working mission? Over the past week I have literally tried every bomb type, and every setting including WW2 carpet bombing, but neither will release bombs and or cruise missiles on the bombing point. I did get the ships and cruise missiles working, and thought it was along the same line/ease of use, but sadly no. Thank your 1000 Jesters in advance, Tib. Link to comment Share on other sites More sharing options...
deafaviator Posted April 2, 2019 Share Posted April 2, 2019 Hmm I’d like to know this too. I haven’t tried them yet but I’m planning to use 52’s for a mission in my campaign. Todd “Dipstick” Barker Link to comment Share on other sites More sharing options...
j-tk Posted April 4, 2019 Author Share Posted April 4, 2019 Yeah no luck here or over on Reddit. Tried every combo and situation at a time, have over 28 hours invested trying each option, flying it, then going back and trying the next. Link to comment Share on other sites More sharing options...
HammerUK9 Posted April 5, 2019 Share Posted April 5, 2019 Hmm...I was messing around with this yesterday and it worked perfectly! :O B-52, Ground Attack, then at my IP waypoint did 'Perform Task', 'Bombing', and selected Iron Bombs and All for quantity. Went into Payload and selected all Mk82s, and worked basically fine! Tuning the attack run is perhaps more of a hassle, but they released fine! Link to comment Share on other sites More sharing options...
deafaviator Posted April 5, 2019 Share Posted April 5, 2019 Thanks for sharing! Can you elaborate on the attack run tuning necessary? Todd “Dipstick” Barker Link to comment Share on other sites More sharing options...
HammerUK9 Posted April 5, 2019 Share Posted April 5, 2019 I had them on a route from the east towards the target, at 30k feet, then after passing the IP waypoint they decided to descend automatically to 20k feet and S-turn hard in order to attack from the north. Next attempt I ticked the box for attack altitude restriction (set it to 30k feet) and also attack direction (lined it up approximately with the ingress route - you point the line towards the direction you're attacking FROM). This time they kept altitude but still randomly turned hard. In both cases the distance between the waypoint and the bombing mark was <5nm, I'm thinking the distance from IP waypoint to mark needs to be much further, on the order of 10-15 miles. Link to comment Share on other sites More sharing options...
Grimes Posted April 5, 2019 Share Posted April 5, 2019 Think he just means where the attack point is set to and where the aircraft is when assigned. If it is to close the aircraft will need to extend a bit before attacking. If it was far enough away when assigned then the bomber should be able to turn to the target to bomb it. As always if you are having issues with specific AI behavior it is a good idea to upload at least a demo mission featuring how you've got the AI setup. From there it would be pretty straight forward for someone to have a look at it and possibly figure out what is going on or if it is a bug. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
deafaviator Posted April 5, 2019 Share Posted April 5, 2019 I see. I’ll keep that in mind when I build my mission involving bombers. On a separate note: I have a section of fighters that split up really far apart when tasked to attack an air drone. You wouldn’t happen to know how to get them to stay together would you? Todd “Dipstick” Barker Link to comment Share on other sites More sharing options...
HammerUK9 Posted April 5, 2019 Share Posted April 5, 2019 Thanks for the tip Grimes, just quickly thrown a mission together to reflect what I was messing around with - only this one doesn't have escort fighters :P Also on this one I pushed the attack run up to 10-15 miles and it's much tidier!B52 Test.miz Link to comment Share on other sites More sharing options...
j-tk Posted April 6, 2019 Author Share Posted April 6, 2019 Thanks Hammer! Holy crap the destruction is glorious between a B52 and a Ton of Ship launched Tomahawks.74samgroundtersyiair.miz Link to comment Share on other sites More sharing options...
j-tk Posted April 6, 2019 Author Share Posted April 6, 2019 Time to switch to the PG map and rebuild the highway of death as best I can from memory, with a few twists in there, need to have the enemy bombers fire back cruise missiles to simulate scuds. Giver everyone from the Harrier to the F14 a role. Link to comment Share on other sites More sharing options...
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