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Posted

Just started playing with the GBUs, but don't know why they dont hit my lased target…

 

1. I hv tracked my target in area track mode

2. hit "full action" button to lase it abit to get the release cue appears

3. align the cat to the target, level and staeady.

4. hit pickle when release cue hit the 2-tick mark

5. hit "laser latched" to get "L" flashing

 

The bomb just gone free-fall, not following the laser…

 

Anything I hv done wrong or missed?

 

Somehow I just cant get point track to work?…

Posted
Just started playing with the GBUs, but don't know why they dont hit my lased target…

 

1. I hv tracked my target in area track mode

2. hit "full action" button to lase it abit to get the release cue appears

3. align the cat to the target, level and staeady.

4. hit pickle when release cue hit the 2-tick mark

5. hit "laser latched" to get "L" flashing

 

The bomb just gone free-fall, not following the laser…

 

Anything I hv done wrong or missed?

Seems all good to me. Could you post a track so we can take a look?

 

Some remarks though:

 

  • What bomb have you used? The GBU-24 isn't working properly yet. The other GBUs do work though.
  • You need to pickle, when the time to release countdown hits 0.
  • I recommend to start lasing 15 seconds before impact, because if you start lasing to early the bombs will loose a lot of energy because of their "bang-bang"-guidance.

 

Somehow I just cant get point track to work?…

Point track wouldn't make a difference. It just makes the TGP automatically follow the target, but if you keep the crosshair on the target manually in area mode it works just as well.

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Posted
Seems all good to me. Could you post a track so we can take a look?

 

Some remarks though:

 

  • What bomb have you used? The GBU-24 isn't working properly yet. The other GBUs do work though.
  • You need to pickle, when the time to release countdown hits 0.
  • I recommend to start lasing 15 seconds before impact, because if you start lasing to early the bombs will loose a lot of energy because of their "bang-bang"-guidance.

 

 

Point track wouldn't make a difference. It just makes the TGP automatically follow the target, but if you keep the crosshair on the target manually in area mode it works just as well.

 

Yeah I was getting really frustrated because I was training at first with a GBU-24 to bust an aircraft shelter. I thought I was messing up the drop, but eventually tried a GBU-16 or something and got a hit.

 

Thanks for confirming for me that the GBU 24 is inoperable right now.

Posted

 

Somehow I just cant get point track to work?…

Point track is a contrast lock, so the target has to be different enough from its surroundings for the targeting system to recognise it as a target.

 

You can change the gain and contrast settings to increase the chances of a successful point track (you generally have a better chance in WHOT mode too), but it becomes more difficult the further away you are because this is old camera technology with comparatively limited capabilities. If you're looking at something only a few pixels wide nothing will convince the targeting system to get a point track.

 

That said, as the person above me said you don't need a point track to hit a stationary target.

Posted (edited)

I was using GBU-16s, let me try again then.

 

Will post track if still no go.

Edited by mwlue
Posted (edited)

I noticed a few things but I'm not sure which, if any, are the culprit. You didn't use manual attack mode, which you should for LANTIRN. You didn't use nose fusing, which is the correct mode for the mk82 and derivatives. You didn't use automatic lasing, and it didn't look like you manually lased for more than a few seconds after bomb release.

 

Edit: I tried flying in your track and my first attempt it didn't hit either. It might be because you are aiming at a large area of flat contrast - i.e. the side or deck of the ship, and there is not much in the way of distinguishing features the system can use to calculate range. I noticed that the release cue seemed to happen late, and to be off to one side a few degrees, like the system didn't quite know where the target was three-dimensionally. The pod track also drifted somewhat after bomb release. The way I got it to hit was to adjust it back after release (if I'm practicing RIO in single player I fly at <1x speed so I have time to jump back and forth). I think it might just be the visual characteristics of the target you were trying to hit.

 

That's just my wholly non-expert view though, please someone else jump in.

Edited by electricaltill
Posted

Tried manual attack mode & nose fuse. still no go.

 

I did lateched the laser after releasing the bomb (i assume when i see the flashing L, im lasing the target?)

 

I did also switch to Manual laser (from A1688 to M1688? ), or i have to see "LM"? I have some occasion get "LM" shown up but I never get to the correct procedures to get it......

Posted
Tried manual attack mode & nose fuse. still no go.

 

I did lateched the laser after releasing the bomb (i assume when i see the flashing L, im lasing the target?)

 

I did also switch to Manual laser (from A1688 to M1688? ), or i have to see "LM"? I have some occasion get "LM" shown up but I never get to the correct procedures to get it......

 

LM is the laser emitter being masked by the aircraft. If you see that then the laser isnt reaching the ground.

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Posted
LM is the laser emitter being masked by the aircraft. If you see that then the laser isnt reaching the ground.

 

Me stupid noob....:megalol:

Posted
Me stupid noob....:megalol:

 

Hey, we are all noobs here! :) I have only played with the LANTIRN pod like 3 times and only ONCE in multiplayer. It's not easy to use! :)

 

You are correct, A1688 is autolasing. The laser will turn on at Time to Impact (TTI) of 10 seconds to go, give or take and will continue for 10 seconds after. In Manual lasing (M1688) YOU have to turn the laser on in flight. As others have suggested, turning it on at the same point as Auto lasing saves bomb energy and allows you to do some silly things like drop GBU-16's at 10-15 nmi out at 35k feet of altitude and about mach 0.9! It's quite a lot of fun to lob stuff in like that because you are practically untouchable by enemy air defenses.

 

Flashing L is indeed laser ON. Seeing a solid L means the laser is armed but NOT on.

 

Double check to make sure you have your bomb code set correctly in the kneeboard (rshift-k by default). Remember to only pickle the bomb when the release timer hits zero. It's not like the Hornet in auto mode where you hold the pickle button from Time to Release -10 until release.

 

If the laser is on, the code is correct, the fusing on the GBU-16 is set to N/T, and it actually releases, there is no reason it should miss other than it can't see the laser.

My YT Channel (DCS World, War Thunder and World of Warships)

 

Too Many Modules to List

--Unapologetically In Love With the F-14-- Anytime Baby! --

Posted
.....If the laser is on, the code is correct, the fusing on the GBU-16 is set to N/T, and it actually releases, there is no reason it should miss other than it can't see the laser.

 

Hmmm, i gotta try and check everything again when I'm back from work...

 

Just noticed this? Need not to have weapon selected?? :joystick:

https://forums.eagle.ru/showthread.php?t=236615&highlight=lantrin

 

 

 

And seems like there's other pilots out there having problem with the LANTRIN too.

https://forums.eagle.ru/showthread.php?t=235976

 

So far, I only tested with GBU-10, have not tried the 12s & 16s. 24s are known bugged so its out of the game then.

Posted
I noticed a few things but I'm not sure which, if any, are the culprit. You didn't use manual attack mode, which you should for LANTIRN. You didn't use nose fusing, which is the correct mode for the mk82 and derivatives. You didn't use automatic lasing, and it didn't look like you manually lased for more than a few seconds after bomb release.

 

Edit: I tried flying in your track and my first attempt it didn't hit either. It might be because you are aiming at a large area of flat contrast - i.e. the side or deck of the ship, and there is not much in the way of distinguishing features the system can use to calculate range. I noticed that the release cue seemed to happen late, and to be off to one side a few degrees, like the system didn't quite know where the target was three-dimensionally. The pod track also drifted somewhat after bomb release. The way I got it to hit was to adjust it back after release (if I'm practicing RIO in single player I fly at <1x speed so I have time to jump back and forth). I think it might just be the visual characteristics of the target you were trying to hit.

 

That's just my wholly non-expert view though, please someone else jump in.

I have to jump in on that, because there are is a bit of false information in there.

 

Contrast or distinguish features have nothing to do with lasing and dropping LGBs. To designate a target you have to point the TGP on it and press Trigger Full Action. When doing that the LANTIRN fires a short laser pulse to meassure range and get the targets position. After doing that the target indications will appear and shoiw steering commands (azimuth, time to release).

Contrast or distinguishing features play no role in this process. They are only important if you want to get a point track on a target, which itself is absolutly irrelevant to the employment of LGBs.

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Posted
I have to jump in on that, because there are is a bit of false information in there.

 

Contrast or distinguish features have nothing to do with lasing and dropping LGBs. To designate a target you have to point the TGP on it and press Trigger Full Action. When doing that the LANTIRN fires a short laser pulse to meassure range and get the targets position. After doing that the target indications will appear and shoiw steering commands (azimuth, time to release).

Contrast or distinguishing features play no role in this process. They are only important if you want to get a point track on a target, which itself is absolutly irrelevant to the employment of LGBs.

Fair enough, thanks for correcting me. Do you think this is a bug? I was just conjecturing reasons it might not be targeting correctly and that was the only thing I could think of.

 

When I attempted this track myself the FLIR started drifting after bomb release, before I had even overflown the target.

Posted

Boooom! I just tried again.

 

2x GBU-10 landed on target nicely :music_whistling:

 

Slightly different moves this time, I latched the lazer before I release the bomb. And I adjusted the aim point a bit after release. track attached.

 

 

Shower time now, gonna try more after it.

gbu_working.trk

Posted
Fair enough, thanks for correcting me. Do you think this is a bug? I was just conjecturing reasons it might not be targeting correctly and that was the only thing I could think of.

 

When I attempted this track myself the FLIR started drifting after bomb release, before I had even overflown the target.

I don't really know why it wasn't working for the OP. Maybe it is the autolasing that doesn't yield good results, because I alwa use manual lasing about 15 seconds priot to impact and it always works. Haven't tried autolasing yet. :dunno:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

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