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mwlue

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Everything posted by mwlue

  1. First thing first, Thank you for the OP to bring the community such a beautiful work. Hat off. Been a fan of the "long nose" Huey for some time. Back to the business, so the mod used pylon 2 to mount the "long nose" and other stuffs. Would it be possible to still mount weapons (and use them) at the same time??? Thank you.
  2. Ok, first of all, thanks all for the valuable suggestions Orzz. Such kind and helpful community is why DCS keep improving. Hat off to ya all. Back to the topic, a repair didn't help so that should be the core thing then: So I headed to Taz1004's mod as suggested by zildac. Bullseye~! Direct hit! BOOOOOM Fixed:
  3. Thanks all, I think I will try the mod suggested by zildac first then repair....
  4. Just tried that.... the reflection still there after restarting DCS... I have event messed with the cockpit texture... still the same. very strange...
  5. The reflection is kinda annoying in certain light condition....
  6. I have disable reflections in special option: nullnull But it still show up in mission: Am I missing something??
  7. Seems the official template don't have the pilot/CPG texture included. Been looking for it, wondering is there one available out there? Thank you. Orzz
  8. Hmm, I guess I may start the setting over again...
  9. In DCS, I noticed my setting got ignored because I do have dead zone set in there. But the dead zone was gone when AI UI is up, and restored when the UI is off.
  10. It seems that when I have the George AI UI active, the track IR response curve I set is ignored. Any option setting I have missed??
  11. Hmm, my wild guess is via custom action id in cfg.
  12. +1 on removing fuel tank pylons.
  13. Nope, that dose work... I bet you are referring to this one.
  14. Are you referring the same behavior of the up/down/left/right "arrow" on keyboard like it dose in Huey? Mine don't seems to stay.... is it the recent patch or since the begining??
  15. As title state, is it possible to disable/remove the gorge AI text? He speak loud and clear so I don't need the text
  16. Proper curves would help a lot, if you have not yet tuning the curve, it's worth some time on it. I can do barrel roll and some nice stall turns like those seen in air show now.
  17. Just did a few quick flights, I found transition from forward flight is much much easier! Yes it's much more stable, zipping through trees/covers smooth as silk now. Thanks ED.
  18. This behavior seems introduced since the latest patch. In the initial release, it dose return to center and stay there after I told George to disengage. Not sure if there's additional steps to do this after the patch.
  19. At the initial early access launch, the TADS will point to the same direction of head tracker (center of the diamond symbol in IHADSS) after I told George to disengage. It won't track anything until I told George again to do so. But after the the recent patch, after George disengaged, it continue to track the point where head tracker(heli nose) "was" pointing to. In short, the TADS no longer stay "center" to the heli nose. Is there any steps I have missed since the latest patches to make the TADS centered??
  20. Make them a bit brighter in day light, yes. BUT plz don't add glow like the old models did The current external lights is realistic and look nice in the sim, just make them a bit brighter is good. Orzz
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