jsr9597 Posted April 17, 2019 Posted April 17, 2019 Please help! My AI taxi directly to their parking spots (via grass) instead of via taxi ways. Why is this and what can I do to correct the problem? My best - Dave
Grimes Posted April 17, 2019 Posted April 17, 2019 Which base, runway, and aircraft type? Actually just attach a mission of them landing and using the grass to taxi to parking spot, that would be most helpful. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
jsr9597 Posted April 17, 2019 Author Posted April 17, 2019 (edited) AI Taxi Problem Hi... Attached is the mission I created. During my troubleshooting I discovered if a DCS AI were to park on the south side of Kobuleti the A/C would taxi across the grass to the parking area. This would not occur if I used a DCS Mod A/C (i.e. F-18C Lot 20 or L-39A vs F-117). File has my adjustments so I wouldn't have this problem. Not sure why I was having the problem....frustrating. My best - Dave Edited April 17, 2019 by jsr9597 Attached file
jsr9597 Posted April 17, 2019 Author Posted April 17, 2019 w/attachment Just making sure the file attached. DaveHornet Indoc.miz
Gierasimov Posted April 17, 2019 Posted April 17, 2019 Can't really see that mission as it requires quite a few mods. I bet this is related to one of them. I don't see this problem in my missions. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
jsr9597 Posted April 17, 2019 Author Posted April 17, 2019 Just set up a new mission. Simple KC130 landing at same airport. Parking on south side - worked. To your point must have something to do with one of my mods...I'll keep troubleshooting. MB - Dave
HydroBIG BANG Posted May 17, 2019 Posted May 17, 2019 I have noticed a similar problem with the LandReFuAr waypoint. If the AI parks at a position that is different than the one they started at when they taxi again after starting back up they will go straight to the parking spot they started at then upon reaching it will taxi normally and take off. I have to make AI groups immortal to avoid them getting damaged and stuck although it does result in a trail of destruction as they ram through objects.
ex81 Posted May 19, 2019 Posted May 19, 2019 I have noticed a similar problem with the LandReFuAr waypoint.. Hi, May sound strange, but I`m searching for this WP command for weeks. Can you help me to find it ? Would be great. What goes up, must come down ! Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C, VKB Gunfighter IV Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller
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