Slant Posted April 28, 2019 Posted April 28, 2019 Hello everyone. I know this topic has been discussed a lot lately, but rarely do I see people pointing out specific problems. In analysing the fights I had where I felt treated unfairly, I noticed that my main problem is really just one: AI fighters don't lose energy in tight turns. Whenever I do something that is designed to bleed energy off the opponent, it doesn't work for AI. This is even more apparent when you're flying an F-14B against a Mig-15. The power advantage of the F-14B on paper should be colossal, yet no matter how you twist and turn (or even go vertical), the AI keeps a constant speed, regardless of its own AOA or G pulled or even if they go vertical with me, a feat a Mig-15 shouldn't be able to do against the F-14. This breaks the entire experience from the merge onwards. As Jabbers has demonstrated, it is quite possible to kill AI even that and I'm the first to admit that I'm nowhere near as good as his demonstration showed, but it doesn't feel satisfying to fight AI. In his videos, he mentioned that it is possible if you know how to fight the AI. This suggests certain knowledge of AI behaviour that only really applies to AI. I'm not sure if that is fun, once you figure "the trick" out, the challenge is gone... as it is for Jabbers apparently. If anyone has input on the different skill settings of AI that I'm not aware off, please let me know. For example perhaps lower AI settings do bleed energy in tight turns? http://www.csg-2.net/ | i7 7700k - NVIDIA 1080 - 32GB RAM | BKR!
Gierasimov Posted April 30, 2019 Posted April 30, 2019 They are affected by Gs, but still using a simple flight model. Dogfighting logic is still ongoing and needs improvements. https://forums.eagle.ru/showpost.php?p=3893004&postcount=6 Posted here: https://forums.eagle.ru/showthread.php?p=3893004#post3893004 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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