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Posted
For those wondering about the O+ vs the Rift S -

 

 

 

I would say as an O+ user, that HMD is good, not great.

 

 

 

On tracking - With a lighted room, the head tracking is good with some occasional glitches.

 

 

 

The resolution is good in cockpit - I can read all gauges and DDIs; the AMPCD is a mess with the map up, but fine with the map off; the hud and JHMCS is good as well.

 

 

Spotting outside is ok. planes at distance (~10-15nm) are visible though very small (think size of a pixel); The anti-sde screen makes details fuzzy. Once aircraft move to 1-7km, I still can't visually discern aircraft that look similar shape wise, which is frustrating. Ground targets are near impossible to spot, and buildings are visible, but make sure you have your objects setting to better than high, ultra, or extreme or they disappear at ~7-10nm on high (this feels very short at +20K ft in altitude).

 

 

 

I can make out the iflos at 1km but really seeing clearly is a challenge until I am almost at the wires.

 

 

 

All of this seems on par with what I've heard so far with the Rift S. I think the head tracking may be better with the Rift S, but the resolution sounds similar, so I don't think it would be worth moving to the Rift S from an O+ for me. YMMV

 

All the observations here are on point for me in the O+

As for aircraft spotting, they do not look like aircraft at all until you pull up very close to them before you can make out the shape of the aircraft.

 

Resolution on the O+ is higher than the Rift S so I thought the O+ would beat the rift S by a tad here.

 

I have a few issues on the O+. While chasing a higher fps than what I and getting, changing dcs system parameters like terrain textures, cockpit texture from high to medium does not increase fps.

 

I got the steam fpsvr application and still getting 33 in the air and 18-25 on the airfiled with other aircraft around.

 

I am wondering why at this low fps, the game does not stutter or go jerky. I fly smooth still.

 

Also do I need to set boundary on the windows mix port each time I turn on the computer to play? I realize I do not get 6dof movement without going through the boundary setup and the rectangle white frame box around me. HMD would only do left, right, up and down movement when boundary frame is off but little to no Z movement in space.

 

The boundary previously set goes away often.

 

I am fighting the very disturbing feeling when I turn the aircraft whether in the air or on the ground.

I do not know if you guys feel it too or it is just me still getting used to this new stuff.

When I nose dive, I literally feel it on my seat that I have push downward and when I roll and apply some backward pull on the stick to turn, it overwhelms my brain. To avoid the nausous feeling, I would close my eyes briefly during the turn.

 

I am guessing some part of me is reading conflicting info. My eyes telling the brain there is a bodily movement and the sensory part that read body movements is saying body is stationary.

 

I had tested the simple low resolution vr made for phones in one of samsung store sometime before now. The seat would shake, move a bit left, right during turns and down routes so no conflict report to the brain.

 

However, the immersion I have seen with the O+ in dcs just keep making go back not withstand the little pain I need to get use to.

 

I appreciate all the advice I have been reading here to make the experience better.

Thanks fellows.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted

The boundary thing is new to me. I set my O+ to seated play only since I started as I primarily use it for DCS and have not had it pop up again since.

 

 

Are you using yous for more that DCS?

:pilotfly: Specs: I9-9900k; ROG Strix RTX 2080ti; Valve Index HMD; 32GB DDR4 3200 Ram; Samsung 970 EVO 1TB SSD; TM Warthog with pedals, 3 TM MFDs

Posted
The boundary thing is new to me. I set my O+ to seated play only since I started as I primarily use it for DCS and have not had it pop up again since.

 

 

Are you using yous for more that DCS?

Just for dcs alone. If bounder is not set, I get little zoom. I move my body and the cockpit will move with me.

 

OMG again, another feat. It keeps getting better.

I just did my first AAR mission without using autopilot. How easy was that.

Something is seriously wrong with doing air to air refueling in 2 screen.

I have always told myself I cannot beat pilot induced oscillation. There was not of such now. Plain simple.

 

I cannot imagined I have postponed the VR thing this long.

 

Boy this is good.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Posted

There is somewhere a slider, I don´t remember now exactly, where to find...SteamVR settings?... anyway, there is a slider with which you could adjust the visibility of the bounderies. If set this slider to zero, the bounderies are invisible.

AH-64D  Apache  /   F-16C Viper  /   F1 Mirage   /   Mi-24 Hind  /   F-14b Tomcat

Posted

Do you mean in cockpit zoom?

 

 

 

With my setup as seated, I can move in the cockpit and still get 6DOF (lean, move, look around, etc), but I have to specifically use VR ZOOM to see something closer. My chair is fixed so I don't move side to side at all.

:pilotfly: Specs: I9-9900k; ROG Strix RTX 2080ti; Valve Index HMD; 32GB DDR4 3200 Ram; Samsung 970 EVO 1TB SSD; TM Warthog with pedals, 3 TM MFDs

Posted

Now for your next trick, get in the plane, get it a few hundred feet off the ground, set autopilot. Then just stand up and have a look around ;).

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted

I've never set up a boundary either, set it for seated, and have never had an issue with 6DOF. It will kick out if I turn the lights off, but that's as advertised.

 

 

Turn your MSAA and shadows off and check your frame rates, seem awful low. The fact it's running smooth for you at such low fps kind of tells you it wants to go, but somethings holding it back.

Posted

When setup as seated, not room scale, then there are no bounderies.

 

Always had the Odyssey in room scale. Didn´t like 3DOF....6DOF feels more natural to me.

 

Oh, I think the slider to set up the visibility of the bounderies, was for the Vive in Steam. But there is also an option somewhere for the Odyssey for setting the bounderies to invisible.

AH-64D  Apache  /   F-16C Viper  /   F1 Mirage   /   Mi-24 Hind  /   F-14b Tomcat

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