Jump to content

Recommended Posts

Posted

One of my buddies that plays in VR has a bit of a movement disability. So games like DCS are just lifesaving for him letting him live out his dreams. VR just took it to the next level. However the one thing he mentioned he misses about Track IR is the ability to increase your view curve so that it's easier to look behind you. He has neck issues so turning that far around isn't really viable for him. I totally realize in real life you gotta cram that neck to see, but it sure would be nice if the head tracking had a curves menu option. Anyone else feel the same?

 

Someone on hoggit mentioned a snap view would work as well. Anything to help looking behind in VR would make a world of difference for him.

Posted

If headtracking is not smoothly 1:1, it can create motion sickness.

Snapview would be better, since the picture is static and no turning involved.

They can be configured and put on shortcuts.

 

For the curve for headtracking, your friend could try to play with Opentrack. But because DCS is talking directly with SteamVR and Oculus SDK it wouldnt be an easy assigning of an axis... This connection would need to be cut and rerouted via opentrack. Then connected back into DCS as a axis like TrackIR. You would loose stereo view and would need to use a virtual desktop...

 

I would go with the Snapviews first... Lot more feasable than my wierd "idea" above ;).

Intel I9 10900k @5.1GHz | MSI MEG Z490 Unify | Corsair Vengeance 64GB - 3600MHz | EVGA RTX 3090 FTW3
VPC T-50 Base /w Viper & Hornet Grip | VPC Rotor TCS Pro w/ Hawk-60 Grip | TM TPR
LG C2 42" | Reverb G2 | TIR 5 | PointCtrl | OpenKneeboard

Posted

Unfortunately that won't work. In VR the Horizontal and Vertical defaults are overridden. You will always look forward even though you can look around wherever you want. You can change the X,Y,Z coordinates no problem but you will always be facing forward. I don't think it can be changed.

 

If headtracking is not smoothly 1:1, it can create motion sickness.

Snapview would be better, since the picture is static and no turning involved.

They can be configured and put on shortcuts.

 

For the curve for headtracking, your friend could try to play with Opentrack. But because DCS is talking directly with SteamVR and Oculus SDK it wouldnt be an easy assigning of an axis... This connection would need to be cut and rerouted via opentrack. Then connected back into DCS as a axis like TrackIR. You would loose stereo view and would need to use a virtual desktop...

 

I would go with the Snapviews first... Lot more feasable than my wierd "idea" above ;).

Posted

I dont think a snapview will work, since it doesnt store VR orientation, only location. I know of no way to archive this, except by using a swivel chair to help look around.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted

Exorcist 180 degrees snap view... you can try this

 

 

It works in another sim with SteamVR, however it didn't work for me in DCS, even when launching it in SteamVR mode.

Posted

This is probably a dumb idea.. But can't you turn your head to the right, then center the VR view (np5). Then when you look left it should turn further..

 

On my x55 I could make a push, hold, release button to set the view right(np5 on push), hold it to look behind & check-six. Then look ahead and release to re-center view(np5 on release) .

 

Sent from my Moto Z Play using Tapatalk

🍺 Snack Officer  🥨 
Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...