VampireNZ Posted June 6, 2019 Posted June 6, 2019 Jester gets all excited and calls friendly missiles launched from a Blue Ticonderoga CG, along with associated 'Break Left!' calls etc. Also as an aside - the RWR is also lighting up when the T launches an Anti-Air missile with a missile launch warning when the RWR is set to N. Obviously an allied CG should be a known emitter and not in the 'Threat Library'? (NORM - Normal is indicated by a N in the status ring on the display and shows threat symbology according to the loaded threat library." Friendly emmitters should only display is RWR set to F. (FRIEND - Friendly is indicated by an F in the status ring on the display and allows for the same prioritization as in normal but also displays known friendly emitters.) The Ticonderoga is an unknown friendly emmitter? In any case - is a little annoying having Jester freaking out as if we are about to die when a friendly CG is shooting down enemy aircraft nearby. Chill out back there dude :). Vampire
Cobra847 Posted June 6, 2019 Posted June 6, 2019 Is this with today's patch? Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
VampireNZ Posted June 8, 2019 Author Posted June 8, 2019 Is this with today's patch? HI Cobra, no that was experienced before the latest patch. Vampire
Super Grover Posted June 10, 2019 Posted June 10, 2019 The RWR doesn't have any means to know if you are the target or someone else, and hence a conservative approach: if there's a potentially lethal missile flying towards your aircraft, you must be warned about it. It is possible to lock and launch at a friendly aircraft by mistake, and there's a reason why we all know "buddy spike" so well. We know that the AI SAMs in DCS never make such silly mistakes as blue on blue launches, so you may ask why to show those missiles if they can't be lethal in DCS? - Just because we try to simulate the real device as realistically as possible, and who knows, maybe one day the AI will stop being that perfect in judging who is red and who is blue . Summarising: all "N", "F", and other settings are ignored in the critical ring. So when the RWR thinks that you may be the target, it always warns you about it. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
VampireNZ Posted June 10, 2019 Author Posted June 10, 2019 The RWR doesn't have any means to know if you are the target or someone else, and hence a conservative approach: if there's a potentially lethal missile flying towards your aircraft, you must be warned about it. It is possible to lock and launch at a friendly aircraft by mistake, and there's a reason why we all know "buddy spike" so well. We know that the AI SAMs in DCS never make such silly mistakes as blue on blue launches, so you may ask why to show those missiles if they can't be lethal in DCS? - Just because we try to simulate the real device as realistically as possible, and who knows, maybe one day the AI will stop being that perfect in judging who is red and who is blue . Summarising: all "N", "F", and other settings are ignored in the critical ring. So when the RWR thinks that you may be the target, it always warns you about it. No problem, thanks Grover! :thumbup: Yeah I was pretty close to the action as the T's missiles were inbound (visual with bandits) so could see how the RWR could get concerned. Vampire
Super Grover Posted June 10, 2019 Posted June 10, 2019 Just wanted to ask if you are sure it was "T" and not "TC"? Because Ticonderoga should show "TC" ( http://www.heatblur.se/F-14Manual/general.html#threat-symbology ), and if it was "T", I'll start looking for a bug in the RWR code :smilewink: Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
VampireNZ Posted June 11, 2019 Author Posted June 11, 2019 (edited) Just wanted to ask if you are sure it was "T" and not "TC"? Because Ticonderoga should show "TC" ( http://www.heatblur.se/F-14Manual/general.html#threat-symbology ), and if it was "T", I'll start looking for a bug in the RWR code :smilewink: No no it was TC on the RWR....I am just a lazy typer :music_whistling: Typing T instead of Ticonderoga. I always referred to it as the Big 'T', as if there was one of those even relatively marginally close during an exercise, we were dead lol. Also checks with what you were saying regarding the priority showing regardlessof F/N, as it only popped onto the RWR once launching in my direction at bandits. EDIT: Just further to my last Super Grover, while I understand the limitations of the RWR with discerning Friend from Foe priority launches etc, I don't believe Jester should be limited by the same logic. I would assume that as a competent RIO he is aware there is a friendly Ticonderoga at our 7 o'clock and when TC flashes in the priority ring of the RWR at that location - then it is a friendly launch not targetting us. Subsequently the "Missile Missile Missile, Break Left!!" call is probably not needed, and just adds confusion to the situation (Does he mean the TC launch, or has he seen a real enemy launch at us that I actually need to break for?). I don't know the details of your programming, but I would guess you can determine if an enemy missile is locked and heading for the player aircraft or not? In which case just bypass the RWR for Jester and add a little SA to his calls directly - so along the lines of TC flashes in RWR priority ring and launches, Jester could call "Friendly launch warning" or something - and save his excited 'Break' calls for confirmed enemy launches? I am head-2-head with multiple enemy bandits and trying to position so I am not really interested at all in breaking left to avoid a friendly missile headed for the enemy aircraft and totally losing any advantage by going defensive for no reason whatsoever, if you know what I mean. Understand you have 101 things to do to Jester - but I guess stuff that directly impacts if I blow up or not seems high-ish priority. In any case, was just a thought :thumbup: Edited June 11, 2019 by VampireNZ Vampire
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