Airhunter Posted October 2, 2019 Author Posted October 2, 2019 Join any multiplayer, take off and try ejecting.
Kim Jong-un Posted October 3, 2019 Posted October 3, 2019 You see the animation in the mirrors but you never leave the plane. Supreme leader
RedX Posted October 3, 2019 Posted October 3, 2019 The weirdest thing. I could replicate exactly the same in multiplayer. However, at one point, I was able to eject with a sequence [jettison canopy - F2 view - eject] in both MP and SP and after a couple of other tests later that no longer succeeded in ejecting the pilot. The difference was that if canopy was no longer there in F2 view, the eject was succesful. In the unsuccesful attempt, the canopy was again in place despite the jettison a couple seconds earlier in F1 view. Track files attached.Multiplayer.zip Intel Core i7 9700K@4.6GHz|ASUS Strix Z390-H|G.Skill DDR4 32GB@3200MHz|MSI GeForce RTX 2080 Ti|2xSSD 500GB Samsung 970 EVO M.2 RAID0|SSD Samsung 850 EVO|Corsair HX 750W|Fractal Design Define R6 Blackout|UWQHD 34"|Valve Index|Logitech G9|MS Natural Ergonomic Keyboard 4000|VPC WarBRD Base+MongoosT-50CM2 Grip|VPC MongoosT-50 Throttle|VKB T-Rudder|Beyerdynamic DT770|Boom mic|Windows 10 Home
fl0w Posted October 8, 2019 Posted October 8, 2019 Not pointing fingers at another 3rd party, but Polychop mentioned their old sounds code for the Gazelle using an outdated API library. May the same be somewhat feasible for this issue?
RagnarDa Posted October 12, 2019 Posted October 12, 2019 I created a work-around for this issue now that should work. Sorry it took a while. Thanks for all the reports! DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
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