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Posted
Wondering when dive/toss and navflir hotspot detection will be implemented

AFAIK hotspot detection isn't planned as, if implemented in DCS, it'd either be a unrealistic 'magic' 'V' pointer to ground units or add random 'V's to the HUD that are unrelated to ground objects (also unrealistic) that clutter the display and have a high FPS hit.

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Posted

No roadmap.

 

I'm actually hopeful that that hotspot detection could be implemented with the "new" flir model, but Raz hasn't said anything either way.

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Posted
AFAIK hotspot detection isn't planned as, if implemented in DCS, it'd either be a unrealistic 'magic' 'V' pointer to ground units or add random 'V's to the HUD that are unrelated to ground objects (also unrealistic) that clutter the display and have a high FPS hit.

 

According to the pocket guide, they wouldn't be able to simulate errant hits, nor would it work on scenery objects. It would however, work on vehicles. They plan on releasing it anyway in this state according to the guide.

 

According to the Harrier pilot AMA, the hotspot detection actually was quite reliable.

 

Just wasn't sure if they ever announced at what phase of development they'd implement it

Posted
Does anyone know if there's a project roadmap for the Harrier?

 

Wondering when dive/toss and navflir hotspot detection will be implemented

 

 

Looking forward to June Update Video:

 

 

Will run the videos in :

June

Sept

Dec

March

 

But if anything major comes up I will do adhoc videos, the one on June will include:

 

- All module states to date

 

-Mirage upgrade with pics and video of our trip to France (main focus)

 

-touch on the new work flows focus on 3d scanning

 

-any other news

Night Ops in the Harrier

IYAOYAS


 
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