MrBiggs Posted June 30, 2019 Share Posted June 30, 2019 Hi, currently learning the import process but have run into a problem with glass for wip vc.. Nommatter what i try there seems to be no transparency. Have selected glass for the mtl attributes in the editor and have tried the stock p51 .dif & reflect .dds to make sure is not an issue with the textures. Currently have diffuse selected for diffuse color but was not sure if the refl or opacity slot had to use the refl texture or be left unchecked? all other textures work perfectly only have an issue with glass. Thanks Link to comment Share on other sites More sharing options...
MrBiggs Posted June 30, 2019 Author Share Posted June 30, 2019 Opacity working fine now but would be grateful if someone could confirm if the .refl textures has to be dropped into the mtl editor or if the sim calls for it automatically by name. Thanks. Link to comment Share on other sites More sharing options...
mseraser Posted July 1, 2019 Share Posted July 1, 2019 It's actually a fake reflection ( include everything in cockpit) map, and auto env reflection (environment only, no magic raytracing of any mesh object) while you have roughmet map to your material. So it should be a composite map in diffuse channel, layer 1 for fake reflection map with alpha, layer 4 for damage map, layer 6 for color map without alpha. And of course a roughmet map which sim calls for it automatically by name. Link to comment Share on other sites More sharing options...
MrBiggs Posted July 1, 2019 Author Share Posted July 1, 2019 (edited) Thanks for your help, the images show how the mtl edititor is currently set. So if i understand correctly layer 1 - refl.dds, layer 4 - dam.dds, layer 6 - diff.dds. Which ones do oil splatter, dirt & normal go in? Much apreciate your help. Edited July 1, 2019 by MrBiggs Link to comment Share on other sites More sharing options...
MrBiggs Posted July 1, 2019 Author Share Posted July 1, 2019 Something like this? Link to comment Share on other sites More sharing options...
mseraser Posted July 1, 2019 Share Posted July 1, 2019 Something like this? Yes. Normal map gose in normal way ;), and all weathering work could be in refl map and roughmet, and layer 6 for color only, since the brightness of refl & color map affect material transparency too, so it's better to keep one map for one purpose only. Link to comment Share on other sites More sharing options...
MrBiggs Posted July 1, 2019 Author Share Posted July 1, 2019 Works perfectly thanks again :thumbup: Link to comment Share on other sites More sharing options...
Cougar133 Posted July 9, 2019 Share Posted July 9, 2019 (edited) hey , thank you for these informations . i'm stucked in another level . i have a glass.dds i want to put on my canopy to mùake trasnparency . it works on 3Dsmax , but not in the game . i tried to put the file in bazar/temptextures , and in the texture folder of the aircraft but not succesfully . do you have an idea ? Edited July 9, 2019 by Cougar133 [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
MrBiggs Posted July 10, 2019 Author Share Posted July 10, 2019 When you created the mtl did you check 'make cool' and apply to model before export? Link to comment Share on other sites More sharing options...
Cougar133 Posted July 10, 2019 Share Posted July 10, 2019 yes i Did . make cool export to edm i put the edm in world/shapes of my aircraft but it never show transparency , even in the model viewer . where do you find your own glass file ? [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
MrBiggs Posted July 10, 2019 Author Share Posted July 10, 2019 (edited) You could check the alpha Chanel in the image that it is not white should be grey - black or might be a good idea to take the stock tf 51 cpt texture for example copy it to texture folder of your AC rename it & give that a try then go from there..if still no transparency then must be in mtl setting. Edited July 10, 2019 by MrBiggs Link to comment Share on other sites More sharing options...
Cougar133 Posted July 10, 2019 Share Posted July 10, 2019 what file do i have to use ? [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
The_Fragger Posted February 24, 2023 Share Posted February 24, 2023 (edited) Hi Guys, can someone give me a hand on how ED handles the damaged Glass (Bullet holes)? All I know is that composite Material is the way. But where do I apply the Arguments for the visibilty ? Edited March 30 by The_Fragger 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk: Link to comment Share on other sites More sharing options...
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