boo_n_817 Posted July 16, 2019 Posted July 16, 2019 Is there any way to build in a "punishment" for a friendly kill? I don't see anything in the Trigger options. I know TTI has this capability so if it has to be done by LUA script, please post an example. Thank you!
Drag80 Posted July 16, 2019 Posted July 16, 2019 Yes let ur friends sit with u and if he shoots you give him a kick in ***.
HC_Official Posted July 16, 2019 Posted July 16, 2019 its called SLMOD No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Oceandar Posted July 16, 2019 Posted July 16, 2019 I wish there's an option to make his DCS exit to desktop lol Mastering others is strength. Mastering yourself is true power. - Lao Tze
Hardcard Posted July 16, 2019 Posted July 16, 2019 I wish there was an option to make DCS CTD, stress cpu / gpu like crazy and stop the fans. That'd teach 'em :megalol: [sIGPIC][/sIGPIC]
boo_n_817 Posted July 17, 2019 Author Posted July 17, 2019 (edited) Thanks guys. I think ED needs to create a condition in the Triggers for friendly kills. The game does recognize it but there's no way to program an Action in the mission. That's what I'm looking for. Edited July 17, 2019 by boo_n_817
Hardcard Posted July 17, 2019 Posted July 17, 2019 (edited) Alright, alright. You need to include all your clients in a set, then use event HIT and / or event SHOT handlers to check both the initiator and the target. If both the initiator and the target belong to the same coalition, you can punish the initiator in several ways. Let me know if you need a script example. Edited July 17, 2019 by Hardcard [sIGPIC][/sIGPIC]
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