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Posted

Is there any way to build in a "punishment" for a friendly kill? I don't see anything in the Trigger options. I know TTI has this capability so if it has to be done by LUA script, please post an example. Thank you!

Posted (edited)

Thanks guys. I think ED needs to create a condition in the Triggers for friendly kills. The game does recognize it but there's no way to program an Action in the mission. That's what I'm looking for.

Edited by boo_n_817
Posted (edited)

Alright, alright.

 

You need to include all your clients in a set, then use event HIT and / or event SHOT handlers to check both the initiator and the target.

 

If both the initiator and the target belong to the same coalition, you can punish the initiator in several ways.

 

Let me know if you need a script example.

Edited by Hardcard
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