GPatricks Posted July 18, 2019 Posted July 18, 2019 New to CA, trying the 1st mission. I set paths to points, usually using the roads to get things like Msta Arty into range. They move up to a point and then seem to refuse to go when I try and move them again? Also, why would 1 of the 4 units not fire? I assign targets individually to each but one just sits there with his gun pointing in the air. Seems to happen with the MLRS also. I'll check next time, maybe they are out of supplies? The tank and other groups always respond, though they run out of ammo quick too, guess I need to get that Ural 375 supply truck more involved, haven't tried rearming yet. GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.80 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.4351 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR
gunterlund21 Posted July 18, 2019 Posted July 18, 2019 Units may stop if nme are near I was in Art of the Kill D#@ it!!!!
MobiSev Posted July 19, 2019 Posted July 19, 2019 (edited) Also, why would 1 of the 4 units not fire? I assign targets individually to each but one just sits there with his gun pointing in the air. Seems to happen with the MLRS also. I'll check next time, maybe they are out of supplies? The tank and other groups always respond, though they run out of ammo quick too, guess I need to get that Ural 375 supply truck more involved, haven't tried rearming yet. it takes a while for the ai to fire (sometimes 5 min), but they will eventually on their own. Alternatively, you could manually jump into them once you place an attack marker for the ai. They will already have their guns pointed at the target, and all you have to do is pull the trigger. Edited July 19, 2019 by MobiSev Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17
Pikey Posted July 20, 2019 Posted July 20, 2019 also rearming causes them to stop. There's several reasons. Infantry Cowardice is the most easy to see Getting stuck probably the next easy to see (they still run around lamp posts and buildings when crossing urban areas on occasion) SAM's rearming is a silent thing they get up to. Never noticed on art but probably exists for all types. Proximity to sea In the process of firing (things like arty have warm up times and can't be stopped) There's probably more reasons, it's quite difficult to understand what the AI is doing and there should be a live feedback per group for that to help users. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Havremonster Posted July 20, 2019 Posted July 20, 2019 The infantery often does not care to shoot at the enemies even if they stay in front of them. So advanced flight models, but the ground units? Well...
Paganus Posted July 21, 2019 Posted July 21, 2019 Infantry will only shoot at things they can damage, other infantry, or soft skinned vehicles. It seems to help them engage if they are moved before being in range of each other. It seems if they start too close the ROE state may not change. You can also force state changes in the map with CA. To the OP, there are plenty of pathing bugs on top of all the in game reasons already mentioned. Sometimes just re-routing them will get them going if it's a pathing problem.
GPatricks Posted July 21, 2019 Author Posted July 21, 2019 Thanks guys, I think I just expected too much of it! GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.80 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.4351 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR
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