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Posted

Just thinking through the task list of things to train up on on the F-14B Pilot side before I'm "combat ready". So far I've gotten takeoffs and landings, and a certain degree of the startup procedure. Also successful as guns employment supported by radar, and have walked through a sparrow employment. Still learning the VAIRIO commands, but making progress.

 

Thinking the next couple of things I need to get a handle on are daytime navigation, precision navigation, and working with Jester to get INS fixes. Probably countermeasures employment after that, then A2A Refueling, then carrier Case 1 operation?

 

Thoughts and recommendations? Ultimately, I think I want to sketch out a syllabus for getting to a stage where I can run the plane without thinking about how to do it, so I can keep my head in the what to do.

 

Thank you,

 

Harry Voyager

Posted

So what are the key emergency procedures for the F-14, and which are most important? I'm aware of the Engine Out procedure but that's about it.

Posted

While there are tons of emergency/abnormal procedures IRL, theres only a couple of things you should know for DCS:

- If the combined (i.e. left) hydraulic system fails, normal gear and hook operation will fail. Therefore, you will need to use the emergency gear and hook extend/lower. This is done by right clicking the respective handle. Note that NWS will be unavailable after emergency gear extend

- Flying with a single engine produces considerable amount of asymmetric thrust. You might want to practice single engine flights in landing configuration in case you need to land with a failed engine

- The emergency jettison button on the left vertical console just left of the gear/flaps indcator is your friend if you need to loose weight quickly.

- Optimum glide speed is around 205Kts (wings fully forward of course)

- Spin recovery : Stick forward and into the turn, opposite rudder, throttles idle.

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted

Good point on the single engine operation.

 

So, thinking:

 

1) Spin/Stall behavior testing

2) TACAN navigation and tanker rendezvous

3) Air to Air Refueling

4) Single engine idle operation: level flight, high speed flight, low speed flight, landing profile.

5) Mid-air engine restarting

6) Landings with one engine

 

Can the plane so single engine touch and goes? Or do I need to plan on coming to a adult for each single engine wheels down? Seems like a high yaw issue might prohibit it.

Posted

I wouldn't turn an engine off for practice. Just keep one engine at idle until touchdown. Of course if you only have one throttle lever this will be problematic. Taking off with a single engine is possible but tricky.

I wouldn't bother with engine airstarts. Engines never flame out in DCS without damage and if they do from battle damage, they are out for good.

Aerial refueling is an important skill and should be trained extensively

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted

Had been planning on just keeping the engine at idle if I was going to do touch and goes. So at touch, I should run both engines to mil power?

 

Also, how are engine out landings typically handled at the carrier? If they can't divert, do they still do them? It struck me the usual full AB on contract might not work so well without the ability to use burner.

Posted
Had been planning on just keeping the engine at idle if I was going to do touch and goes. So at touch, I should run both engines to mil power?

Also, how are engine out landings typically handled at the carrier? If they can't divert, do they still do them? It struck me the usual full AB on contract might not work so well without the ability to use burner.

Shut off the engine, it's a sim, you've got nothing to loose + DLC will not be available with the left engine secured, https://forums.eagle.ru/showthread.php?t=238077 when they've fixed the bug.

 

No only the good engine to Mil at touch & go, coz you can have a hook-skip & you want to be able to handle a sing.eng. "bolter" safely.

 

AFAIK Blue Water ops. Carrier-trap sing.eng, you'll be doing an straight-in app. It's an emergency, all emergency's are straight-in.

 

The F-14B has the capacity & is certified to go-around & bolter sing.eng. under max carrier landing weight (54,000Ibs). You have lots of excess power left in sing.eng. Try it! you'll see why the Navy went for the 2 eng. F-14 :smilewink:.

Also see this:https://forums.eagle.ru/showpost.php?p=3860049&postcount=2

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

Posted

I wouldn't bother with engine airstarts. Engines never flame out in DCS without damage and if they do from battle damage, they are out for good.

Not my experience with the MiG-21... That thing will flame out quickly from zero G and a little less quickly from negative G. Usually restarts okay after that so I assume there's no major damage. I can also assume pretty accurate engine failure modes on the TF30s in the future.

Posted
Engines never flame out in DCS without damage and if they do from battle damage, they are out for good.

 

Thank you all for the input, but if I may correct you slightly, sLYFa - this is not entirely true for the F-14. Airstarts are possible and I have done them a couple times, most easily to test while avoiding random battle damage is to fly inverted until they flame out and then follow the restart procedure. When getting hit by missiles etc ofc the chances of operating engines are rather rare, but still there.

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