Ironwulf Posted August 13, 2019 Posted August 13, 2019 An escort or at least a follow function. An example would be whats happening in real life now, frigates escorting tankers through the Straits of Hormuz.
Northstar98 Posted August 13, 2019 Posted August 13, 2019 +1 I can think of scores of improvements to both of these in DCS and I'm even willing to pay for some of them. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
ravenzino Posted August 14, 2019 Posted August 14, 2019 ED has been too much focusing on simulation side of its products, which isn't necessarily a bad thing itself. However, the content creation has been given much less attention in comparison. I hope ED's strategy is not leaving that almost entirely to its partners and community, 'cause content creation needs the support from the game platform in terms of features, logic, or even architectural support, which in turn requires more of a holistic approach. The current Mission Editor isn't too bad tbh. However, only a Mission Editor is not adequate, and rely on feedback from partners or community to push its iteration of improvement is just way too inefficient. Feature like this is a good example, when being considered isolatedly, its value probably seems insignificant. But one must realise it is the collection of such "insignificant" feature that might turn into a good content creation engine to push our beloved DCS to a higher level. A great simulation is what attracts people, a rich and ever changing content is what keeps people around. Just my 2 cents. i9-9900K, G.Skill 3200 32GB RAM, AORUS Z390 Pro Wifi, Gigabyte Windforce RTX 2080 Ti, Samsung 960 Pro NVMe 512G + 860 Pro 1T, TM Warthog HOTAS, VKB T-Rudder, Samsung O+ F/A-18C, F-16C, A-10C, UH-1, AV-8B, F-14, JF-17, FC3, SA342 Gazelle, L-39, KA-50, CEII, Supercarrier Preordered. (Almost abandoned: CA - VR support please?) PG, NTTR
Ironwulf Posted August 28, 2019 Author Posted August 28, 2019 Another one would be the ability to control surface to air and surface to surface engagement ROE... something like engage air threats only (which would include AS missiles), engage surface threats only. Would make it easier to set up a surprise attack on a patrolling vessel, but still have it engage anti ship missiles. When moving, there's no missile in moving zone, so cannot use that to trigger an ROE change.
Surrexen Posted September 4, 2019 Posted September 4, 2019 Another one would be the ability to control surface to air and surface to surface engagement ROE... something like engage air threats only (which would include AS missiles), engage surface threats only. Would make it easier to set up a surprise attack on a patrolling vessel, but still have it engage anti ship missiles. When moving, there's no missile in moving zone, so cannot use that to trigger an ROE change. We desperately need 'designated only' type targeting for naval vessels at the very least if we can't have what Ironwulf has suggested.
Ironwulf Posted September 6, 2019 Author Posted September 6, 2019 Another function would be some sort of threat reaction... some ships have to turn into incoming missiles to present the most number of defences - Most ships are defenceless against missiles front on, for example (and lets not forget the missing chaff dispensing, and I am almost certain ECM jamming is not modelled either).
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