BaD CrC Posted September 23, 2019 Posted September 23, 2019 I think we were all used to the small lag appearing in MP when units were activated. It was a good hint that "something" was about to happen. But recently, this lag increased from a few split of a second to almost 5 seconds or more. That is really freaking out everyone. We experiences that on 2 different dedicated servers. Activating ground units. (1 convoy of no more than 6 to 8 units at a time). Haven't seen much people with this problem on the forum though. https://www.blacksharkden.com http://discord.gg/blacksharkden
ED Team BIGNEWY Posted September 23, 2019 ED Team Posted September 23, 2019 (edited) Hi BaD CrC hope you are well. Without knowing how many units were activated and how ( late activation / scripted ), and what the server spec is it will be difficult to diagnose. Edited September 23, 2019 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
BaD CrC Posted September 23, 2019 Author Posted September 23, 2019 Thanks BigNewy, Activation was a simple "group activate" for ground units in a convoy. But I don't want to create a mess if I am the only one seeing increased lag on activation. https://www.blacksharkden.com http://discord.gg/blacksharkden
ED Team BIGNEWY Posted September 23, 2019 ED Team Posted September 23, 2019 Do you use malwarebytes by any chance? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
BaD CrC Posted September 23, 2019 Author Posted September 23, 2019 No. https://www.blacksharkden.com http://discord.gg/blacksharkden
viper2097 Posted September 24, 2019 Posted September 24, 2019 Without being able to serve with a track file or something more helpful, I srill would like to add +1 to that issue. If I'm able to get something more helpful, I'm gonna share it here. I've experienced it especially when flying sedlos red flag f-18 mission with 3 other guys and hosting myself. Steam user - Youtube I am for quality over quantity in DCS modules
Richard Dastardly Posted September 24, 2019 Posted September 24, 2019 I've been idly studying this because it also seems to happen when you dynamically spawn troops ( CTLD, for instance ) - what size group is it? does changing group size make any difference? some discussion prompted a theory that it's a pathfinding issue ( as in units starting pathfinding is stalling the server tick ) so there's a chance using smaller groups would ease it. Most Wanted: the angry Naval Lynx | Seafire | Buccaneer | Hawker Hunter | Hawker Tempest/Sea Fury | Su-17/22 | rough strip rearming / construction
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