Kappa Posted September 24, 2019 Posted September 24, 2019 Hi all, I was wondering if Visibility Range adds more load to RAM or GPU... Someone could say both, but I need to understand wich is my bottle neck. I have an AMD Ryzen 2600x, a Radeon RX Vega 56 (8GB VRAM) and 16GB of DDR4 RAM -- [sIGPIC][/sIGPIC] 36° Stormo Virtuale - Italian Virtual Flight Community www.36stormovirtuale.net
grafspee Posted September 24, 2019 Posted September 24, 2019 Hi all, I was wondering if Visibility Range adds more load to RAM or GPU... Someone could say both, but I need to understand wich is my bottle neck. I have an AMD Ryzen 2600x, a Radeon RX Vega 56 (8GB VRAM) and 16GB of DDR4 RAM I would say that for MP DCS you would need more then 16GB System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
Mr_sukebe Posted September 24, 2019 Posted September 24, 2019 My belief if GPU, with preload affecting RAM 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Worrazen Posted September 28, 2019 Posted September 28, 2019 Time when we'll have enough RAM for the PC There was an attempt by one HW manufacturer maybe Samsung, they wanted higher capacity so instead of a 16GB standard you'd be getting 32GB but that didn't pan out right in the past, it's another thing that the HW industry has been sluggish at. The base has to move from 32GB standard for a proper gaming/work PC. However this isn't unified memory, so GPUs have to step up their VRAM as well. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
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