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Posted

The big X (break X) is a 'you're too bloody close' cue, or a closure cue.

The IFF indicator is an X trough the target box.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Posted
I would laugh SO hard if I found out that the Russian-speaking forums were full of "R-27ER is porked-ski!" argument. What do they talk about in there anyway?

 

Put the URL in babelfish. Its not perfect, but you can get the gist of it. You'll be in for some...how to put it...interesting reading.

Posted
Su-27 SM would be nice:) or just put 77s on "27s", Tiered of stupid and bad ERs. HELP ED plz :)

If you wanna Su 27 SM they should also include posibility to load up external fuel tanks, new avionics (3x colour MFD) and new radar (NIIP N001). It is truely multirole fighter. I dream about it too :thumbup:. Maybe with DCS mod in 20XX - no way in 1.13 :(

Posted
Why it should be a tone or smthg like it???

In real life Eagles have a cross "big X" so we need just an application or marking

i know (i wrote this some posts before). But i thought a sound or something else (external) would be easier than putting a cross in (ingame).

if both are possible, i vote for the X too ;)

Posted
If you wanna Su 27 SM they should also include posibility to load up external fuel tanks, new avionics (3x colour MFD) and new radar (NIIP N001). It is truely multirole fighter. I dream about it too :thumbup:. Maybe with DCS mod in 20XX - no way in 1.13 :(

 

I thought the SM was a non-commercial venture by Sukhoi to modernize some of the Su-27 fleet. I've seen pictures of the inside of the cockpit. It has one modern style MFD with OSB buttons where the current CRT screen is. I don't know if its multirole, and I could be wrong about this since my information is probably old.

 

If I'm not wrong, I don't think a SM model would add much above and beyond what the default Flanker already has. Lockon doesn't model many of the things that modern avionics do to reduce pilot workload.

Posted
The big X (break X) is a 'you're too bloody close' cue, or a closure cue.

The IFF indicator is an X trough the target box.

Hm I supposed Big X is called the IFF indicator upon the target box.

BTW you can see it (Big X cross) the same on Shkval display in BS

Posted

No, the Big (physically big) X is displayed across the ASE circle and is fairly large, and it is different than the little X (IFF) in the TDD

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[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
No, the Big (physically big) X is displayed across the ASE circle and is fairly large, and it is different than the little X (IFF) in the TDD

Understood - just a miss in my knowledge)

 

So this cross not only upon the display in Ka 50, I saw in some vid that there's the same through the HUD

Posted

im no programmer, but it will be diffucult to add a X (small or big, thats the same problem) in the game, because you have to add something to hud...

Posted
im no programmer, but it will be diffucult to add a X (small or big, thats the same problem) in the game, because you have to add something to hud...

It can be realised as the application or a texture layer.

Posted

would be great (for both sides) :D

but how should this work? i was shure, you cant add texture layers to lock on :blink:

Posted

It is something that is easy in theory, but in practice it could be fairly difficult (read: Time consuming)

 

I'm still trying to locate the HUD footage that had the IFF cue in it.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
It is something that is easy in theory, but in practice it could be fairly difficult (read: Time consuming)

 

I'm still trying to locate the HUD footage that had the IFF cue in it.

Nevertheless these all tricks don't work with the ExportLua=0;)

Posted

Your bottom pic has no IFF cue though :) If you look at the top one, the X is superimposed on the TDD, but because of contrast it is barely visible. There is also the BREAK X (the X on the TOP of the HUD) which means you are too close to whatever you have on the radar and there is a collision danger.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

on the 2nd one i cant see a X :blink:

 

 

ps.

The radar also features non-cooperative target recognition (NCTR) and identification-friend-or-foe (IFF) abilities for locked targets.
( source: http://www.simhq.com/_air/air_100h.html )

 

is here someone who has good connections to a developer or ED?

 

if they dont do anything, at least they could help us -.-

Posted

NCTR is already implemented in LOFC. But the NCTR will not necessarily trigger an IFF cue, since your enemy might be flying the same type of aircraft as your friends. I'm sure there are cues other than what we have in LOFC (Which is aircraft type display) but this stuff is classified.

 

FOr example, it may be reasonable to guess that if your NCTR picks up a MiG-29, it will never turn on the IFF cue. But what if you're flying with your Ukrainian friends who are fielding MIGs as well? In that case, the NCTR can't tell you if it's a friend of foe. This is the exact same problem we run into in LOMAC when servers mix planes.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Your bottom pic has no IFF cue though :) If you look at the top one, the X is superimposed on the TDD, but because of contrast it is barely visible. There is also the BREAK X (the X on the TOP of the HUD) which means you are too close to whatever you have on the radar and there is a collision danger.

Ok - I know - just posted interesting pic with lots of info you can compare with LO;)

Posted

if im right, the IFF can tell you if the Mig29 infront of you is a friend or not:

 

 

The Interrogator in your jet (for example F-15) is sending an encrypted signalі to the mig29 infront of you. The transponder of the mig will send a signal back to your f15.

now:

- is the signal the right one ---> Mig-29 is friend (here: ukrainian) ==> IFF cue

- is the signal not the right one -> Mig-29 is a bandit (here: maybe: russian) ==> none IFF cue

 

 

would be a funny war, if both sides dont use iff, but same jets ^^

 

 

----

і the cryptographic is loaded into your jet, before you start.

 

NCTR is already implemented in LOFC. But the NCTR will not necessarily trigger an IFF cue, since your enemy might be flying the same type of aircraft as your friends. I'm sure there are cues other than what we have in LOFC (Which is aircraft type display) but this stuff is classified.

but why have russian planes the iff 'cue' (the F), western fighters (f-15) has it not?!? :blink:

 

Posted

I think you misunderstood what I was saying. I was saying that NCTR is not IFF for the given reasons ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I think you misunderstood what I was saying.
:doh: now i think this too

 

 

PS.

is here someone who has good connections to a developer or ED?

 

if they dont do anything, at least they could help us

 

 

 

 

 

- idea -

 

What about, to make a list. Not only for developer. Lets see, if in this list is anything we can do by our own ...

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