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BFT #10 Joining Up


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Any tips on reliably joining up with the FE on this PO ?

If I do manage to get on his wing I find the rest of the mission easy enough (though he does seem to be able to zoom up to 8K remarkably fast through the altitude change)

BUT joining on him generally seems to involve me rolling onto him and honking hard as he turns and burns...like I'm in the F5E BFM campaign...NOT smoothly pulling alongside and closing the distance...

I know this is the way his orbit is set up around WP#2 (he seems to circle until I arrive) but being able to catch him on a west east leg before he starts to turn again is like rolling the dice!

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The join trigger that stops the orbit kicks in when you get real close so you could try and match speed from further away and then try and time it so that he is pointing North towards the next waypoint when you get close to him. That way you will only have to manage a speed change and not a break turn as well.

 

It really depends on when the join trigger is activated that breaks the orbit and sends him on the rest of the flight plan.

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