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Trigger Probability Condition Always Activates


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In the ME you can set triggered actions to occur based on a conditional probability, however it seems that no matter what you enter, the trigger will activate.



This also doesn't seem to be isolated to me:





This is either a bug, or it works like the random function and continuously evaluates the probability. I don't think either case is desirable.



Mission attached shows a F-15 always skipping waypoint 2 despite it being set to 1% probability.


Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files


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  • 9 months later...

ED, can this be repaired soon please?

The problem still exists in OB



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Yeah it looks like it is constantly evaluating that once it gets to the waypoint. And it is evaluating it many times a second. It doesn't stop being checked when the AI reach their next waypoint either.

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