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Posted
I can't test it now, but could someone please try the following ?

 

Disconnect your rudder pedals and use the keyboard for ruder. And see if there is still a left deflection during takeoff roll. The results will maybe helpmtonarrow downnthe issue.

 

Disconnecting the rudder pedals was one of the first diagnostic tests I did. I also tried deleting the rudder axis binding in the controls menu to ensure that there could be no possible rudder input.

 

The results were the same. The F-16 exhibits an uncommanded left yaw/slide no matter what I have tried.

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted
Disconnecting the rudder pedals was one of the first diagnostic tests I did. I also tried deleting the rudder axis binding in the controls menu to ensure that there could be no possible rudder input.

 

The results were the same. The F-16 exhibits an uncommanded left yaw/slide no matter what I have tried.

 

That for sure rules out the rudder being the issue. Let's see and wait in the upcomming updates.

Posted

Actually, my biggest issue is with the very mushy, in-effective wheel brakes. Now, I’ve tried landing (still a little heavy) with and without the 370 gallon tanks and have overrun the EOR twice. This was before the recent patch too. I will have to test more tomorrow but I just wanted to vice my thoughts. It’s not exactly on key with this thread - but it could be somewhat related.

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted

Especially with the viper you really need to land on speed and maintain 13 degrees of pitch to effectively aerobrake the plane. Once the nosewheel gets down, full stick aft and speedbrake override and hit the brakes. The brakes could be a little bit stronger but all in all they aren't that bad.

Posted

If you need the shortest landing distance possible, you need to start braking immediately after touchdown while maintaining the 13deg pitch attitude as long as possible.

 

The brakes are currently at least 30% too weak.

i7-7700K 4.2GHz, 16GB, GTX 1070 

Posted
If you need the shortest landing distance possible, you need to start braking immediately after touchdown while maintaining the 13deg pitch attitude as long as possible.

 

The brakes are currently at least 30% too weak.

 

Where did you get that technique from ? This is a potentially very dangerous situation.

Posted (edited)
Where did you get that technique from ? This is a potentially very dangerous situation.

LOL, why should this be very dangerous? Btw. it's from the -1.

Edited by bbrz

i7-7700K 4.2GHz, 16GB, GTX 1070 

Posted
Especially with the viper you really need to land on speed and maintain 13 degrees of pitch to effectively aerobrake the plane. Once the nosewheel gets down, full stick aft and speedbrake override and hit the brakes. The brakes could be a little bit stronger but all in all they aren't that bad.

 

Speed brake override, where do I find this? Or do you mean the pitch override switch?

Posted
Speed brake override, where do I find this? Or do you mean the pitch override switch?

Simply hold down the speedbrake extend button, but the slighty higher extension angle doesn't make a very noticable difference at these low speeds.

i7-7700K 4.2GHz, 16GB, GTX 1070 

Posted
Simply hold down the speedbrake extend button, but the slighty higher extension angle doesn't make a very noticable difference at these low speeds.

 

Thank you, I'll test it.

Posted

I too have noticed this drifting to the left,

 

during taxi and takeoff, also in SP

 

 

Online, only once, this was not an issue, as I remember.

I was in a formation takeoff, I kept thinking I was going to run into someone, but it didn't occur.

~

Posted
I too have noticed this drifting to the left,

 

during taxi and takeoff, also in SP

 

 

Online, only once, this was not an issue, as I remember.

I was in a formation takeoff, I kept thinking I was going to run into someone, but it didn't occur.

 

Yes, other than the F-16's over sensitive rudder and strange ground behavior during takeoff and landing, the left drift during the takeoff roll is a huge issue as well.

 

Take a look at the following thread about the issue and post your tracks showing the behavior...

 

https://forums.eagle.ru/showthread.php?t=251375

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted
If you need the shortest landing distance possible, you need to start braking immediately after touchdown while maintaining the 13deg pitch attitude as long as possible.

 

The brakes are currently at least 30% too weak.

 

30% seems to be about right.

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted
Yes, other than the F-16's over sensitive rudder and strange ground behavior during takeoff and landing, the left drift during the takeoff roll is a huge issue as well.

 

Take a look at the following thread about the issue and post your tracks showing the behavior...

 

https://forums.eagle.ru/showthread.php?t=251375

 

The Left drift is from the huge prop on the nose thus having to hold in Right rudder to compensate the torque! :megalol:

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted
The Left drift is from the huge prop on the nose thus having to hold in Right rudder to compensate the torque! :megalol:

 

Ha! If that was only the case...I would then at least have an explanation!

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted

I did a bit more testing earlier and the ground handling and rudder behavior just seems way off. It is like the F-16 has no weight to it, just glides around like it's on ice. There seems to be missing friction/resistance with the ground. The rudder sensitivity also seems minimally responsive to any amount of curve I put in. They remain extremely sensitive and require centimeters worth of movement during the takeoff roll as I attempt to get back onto and stay on centerline, even at a curve of +75. The results are that I swerve back and forth uncontrollably.

 

I wish I could troubleshoot this but I am out of ideas. Like I have said, I have absolutely no issues with any other aircraft. Even in crosswinds and with asymmetric loadouts, I can control the rudder and stay in control at all times. I do not know what is so different with the F-16 other than this being a bug of some sort.

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted

Same issue here. Single player. Always seem to be in full rudder and off the edge of the runway on lift off. Same issues when landing. Wheel brakes seem to impart yaw as well.

  • 2 weeks later...
Posted

I don't know what today's patch did, but it did something great in regards to rudder control and ground handling. I can finally control it during the take off and landing roll...hopefully everyone else is experiencing the same. Thanks ED!

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

  • 3 weeks later...
Posted

Not any noticeable change for me. A vpilot new to the Viper was flying with me on line on Wednesday and had difficulties to the extent that the loss of control ended with him flipping the plane over. Not good.

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