Neon_20 Posted October 17, 2019 Posted October 17, 2019 Hi, I've notice in the mission editor that if we create a simple mission with a F16 loaded with TGP and we do not set any waypoint the target cursor (square with a dot) won't move in the HUD it will remain still even if correctly configured. The MFD will move normally and track but we do get any movement in the HUD. Simply adding a waypoint and all works just fine. Is it just me being dumb ?
Neon_20 Posted October 18, 2019 Author Posted October 18, 2019 Ok, I'm gonna put the track file in were so they can take a look.
Neon_20 Posted October 18, 2019 Author Posted October 18, 2019 Here you go guys. I was able to replicate this bug even after the latest update.Bug-Test.trkBug-Test-Waypoint.trkBug-test.mizBug-test-Waypoint.miz
JTFF - Raph Posted October 19, 2019 Posted October 19, 2019 +1 Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR
CajunJosh Posted January 1, 2020 Posted January 1, 2020 Is this still broken because I'm having similar issues whether in SP or MP where I can't see the TGP pointer on the HUD?
ED Team BIGNEWY Posted January 3, 2020 ED Team Posted January 3, 2020 Hi this is reported. Until our SPI system is implemented TGP is using the waypoint to mark targets. SPI system will come later in development. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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