VRSimRigs Posted October 28, 2019 Posted October 28, 2019 (edited) Hello...reported this in the DCS Discord, and then to Heatblur dev but the forum wouldn't allow me to post this at the time as my account was still new so finally making some time to troubleshoot this again. Hoping someone can shed some light here as to whether this is indeed a bug and have any knowledge of a workaround. I am afraid that being probably one of few people in the world with two motion simulators setup in line running F-14, no one will care because they are not impacted, but it' s a real downer not to be able to able to do any carrier based ops with a RIO in multiplayer because of this weird issue. :cry: To describe-when launching a multiplayer mission that starts on carrier deck with Pilot and RIO, can get everything loaded up and both users in cockpit, but when pressing active pause to start, the RIO player's simulator starts jumping around like crazy. Pilot rig is normal in same cockpit. Here's a video that I recorded after about an hour trying to take my sister up and launch her off the carrier, only to turn her off to the whole experience because of this issue. Multiplayer tandem flight works fine when launching missions already in the air and (I think on land runways as well). Stinks. Any help or insight sincerely appreciated!! Edited October 28, 2019 by VRSimRigs
viper2097 Posted October 28, 2019 Posted October 28, 2019 https://forums.eagle.ru/showthread.php?t=253327 I hope so much that it will get fixed soon. It is so annoying... Steam user - Youtube I am for quality over quantity in DCS modules
lucky-hendrix Posted October 28, 2019 Posted October 28, 2019 No fix for this bug but maybe a work around. I feel it is less apparent if you reduce speed of the boat (add wind to compensate if necessary) or maybe add a script to start boat stationary and make it does up for the cat shot Sent from my VTR-L09 using Tapatalk
VRSimRigs Posted October 29, 2019 Author Posted October 29, 2019 No fix for this bug but maybe a work around. I feel it is less apparent if you reduce speed of the boat (add wind to compensate if necessary) or maybe add a script to start boat stationary and make it does up for the cat shot Sent from my VTR-L09 using Tapatalk I like the way you think Lucky...will definitely give that a shot today...thanks!
Shadow_1stVFW Posted October 29, 2019 Posted October 29, 2019 I like the way you think Lucky...will definitely give that a shot today...thanks!Try Wrench's carrier script. It does that for you and points the boat in the correct direction. Gives you a lot of options. I can give you a mission with it in there so you can see how it works. Sent from my SM-G960U using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
IronMike Posted October 29, 2019 Posted October 29, 2019 We'll see if we can push this a bit more. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
VRSimRigs Posted October 30, 2019 Author Posted October 30, 2019 Try Wrench's carrier script. It does that for you and points the boat in the correct direction. Gives you a lot of options. I can give you a mission with it in there so you can see how it works. Sent from my SM-G960U using Tapatalk Right on Shadow!! Will definitely give that a try!!
VRSimRigs Posted October 30, 2019 Author Posted October 30, 2019 We'll see if we can push this a bit more. Many thanks IronMike!! :thumbup: :pilotfly:
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