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How to set up carrier based missions so F-14 is ready for cat hookup and takeoff?


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Posted

I had been wondering if this was possible, only to find it is indeed possible after jumping in a dogfight server online and finding the Tomcat all fired up, kneeled and ready for takeoff-just need to press one button to connect to cat, throttle up, salute ready for launch ready and go! Searched the forum and the web to no avail, so any help in understanding how I might do this (I am guessing it's a script) is appreciated!!

 

Thanks in advance!!!

Posted

Hi! It is actually very simple.

 

When you place an aircraft in the mission editor, you have several waypoints, you have turning point, landing, fly over point and take off.

 

First place a carrier somewhere in the sea. Second select an F14 and place it over the carrier. On the right side the unit menu will appear, and there you select the waypoint from "turning point" to "take off from runway". This sets up the aircraft fully started on the catapult. The other take off options are self explenatory, try them out.

 

Of course, do not forget to set the unit to player, so that you can fly it, or client, if you want to use it for an online mission.

 

The general manual contains a section about the mission editor, which helps a lot for all of that, check it out!

 

Hope that helps.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted

After further research into scripts and now MIST, I believe I'm getting closer to understanding how this is done but still appreciate any insight on the original question as none of the videos on implementing these scripts are showing how you might spawn in an aircraft perfectly lined up on the carrier deck to easily hook up to the cat with all systems functioning and ready for launch...I'll go tinker to see if it becomes clearer as I implement the above lua scripts in my mission file...

Posted
After further research into scripts and now MIST, I believe I'm getting closer to understanding how this is done but still appreciate any insight on the original question as none of the videos on implementing these scripts are showing how you might spawn in an aircraft perfectly lined up on the carrier deck to easily hook up to the cat with all systems functioning and ready for launch...I'll go tinker to see if it becomes clearer as I implement the above lua scripts in my mission file...

 

 

uh, did you see my reply? :)

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted
Hi! It is actually very simple.

 

When you place an aircraft in the mission editor, you have several waypoints, you have turning point, landing, fly over point and take off.

 

First place a carrier somewhere in the sea. Second select an F14 and place it over the carrier. On the right side the unit menu will appear, and there you select the waypoint from "turning point" to "take off from runway". This sets up the aircraft fully started on the catapult. The other take off options are self explenatory, try them out.

 

Of course, do not forget to set the unit to player, so that you can fly it, or client, if you want to use it for an online mission.

 

The general manual contains a section about the mission editor, which helps a lot for all of that, check it out!

 

Hope that helps.

 

Ah, was just composing my other message while you replied, haha-thanks man! Okay so take off from ramp is not the appropriate choice for the carrier? I will have to hop into the sim rig to check mission settings, but pretty sure I do have take off from ramp selected, but my aircraft always spawns near elevator, and while I do have it set to spawn with aircraft systems on, I still need to do some pre-flight set up such as steer to cat, sweep wings for takeoff, kneel front strut, then finally hook up to cat...is it as simple as just setting all those functions as tasks that would need to be assigned in ME and performed at start of mission then?

Posted

 

The general manual contains a section about the mission editor, which helps a lot for all of that, check it out!

 

Hope that helps.

 

I appreciate it very much-thanks! I read through Heatblur F-14 manual yesterday a bunch and didn't see anything specific to this-will dive into the DCS General Manual...it's been a while...been using ED's sims since LockOn so the mission editor is definitely not new to me, but never got into using scripts so figured that was the missing link...

Posted
I appreciate it very much-thanks! I read through Heatblur F-14 manual yesterday a bunch and didn't see anything specific to this-will dive into the DCS General Manual...it's been a while...been using ED's sims since LockOn so the mission editor is definitely not new to me, but never got into using scripts so figured that was the missing link...

 

Okay dug into manual...sounds like the take off from runway setting will do the trick!! B)

Posted
Okay dug into manual...sounds like the take off from runway setting will do the trick!! B)

just like in post #2 :)

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  • 5 years later...
Posted (edited)

Well i did it - it still puts the plane flying near the carrier. It won’t let me place it directly over the carrier. It will always keep some distance. 

Edited by Migparts

George

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Posted
11 hours ago, Migparts said:

Well i did it - it still puts the plane flying near the carrier. It won’t let me place it directly over the carrier. It will always keep some distance. 

If you mean starting on the carrier then you're probably trying to use CVN-71, 72, 73 or 75 but you have no Supercarrier license. Try with CVN-74 or CV-59.

  • Like 1

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

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