Arctander Posted November 2, 2019 Posted November 2, 2019 Hi, Can someone from ED confirm that the current work on clouds is including: 1) Cloud synchronisation accross Mulitplayer clients 2) clouds will block/reduce effectiveness of all IR sensors (including flanker Irst) Thanks.
ED Team BIGNEWY Posted November 2, 2019 ED Team Posted November 2, 2019 Hi, Can someone from ED confirm that the current work on clouds is including: 1) Cloud synchronisation accross Mulitplayer clients 2) clouds will block/reduce effectiveness of all IR sensors (including flanker Irst) Thanks. Hi, All possibilities are being considered by the team, when we have more news to share about the features we will do a report in a news letter. The team are very aware that MP Sync is an important consideration. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
OttoPus Posted November 3, 2019 Posted November 3, 2019 The team are very aware that MP Sync is an important consideration. I'd call it "minimum requirement" :)
Arctander Posted November 3, 2019 Author Posted November 3, 2019 Yep - any new cloud work that *doesn’t* include those two points is a waste of effort as it will just need to be redone later. It is really annoying at the moment wrestling with the hornets buggy radar when Fc3 flankers can see me with an ir sensor that is instant. So if only one of the two is done, it will be unfair....
Recommended Posts