TWC_Alamo Posted December 6, 2019 Posted December 6, 2019 What is the best practice in setting up VOICE CHAT when running multiple instances of the DCS Dedicated Server on the same machine? According to Note 1 in this post: https://forums.eagle.ru/showthread.php?t=256203 the server will use port 10309. Note 2 shows how to change the voice chat ports, but warns that clients are pre-configured for port 10309 and would also have to reconfigure to the same port as well. Having three instances of the server running on the same machine would therefore, require opening up two additional ports other than 10309. However clients wouldn't be able to access the voice chat on the other two without manually editing their configuration. Will enabling the UPNP option solve the problem? If all servers use 10309 would clients on different severs be on a "party line"? Luckily this appears to be a transitory issue and be resolved when ED fully integrates VC where it will use the games port #. [sIGPIC][/sIGPIC] TWC_Alamo Denver, CO Military Flight Sim I7-7700K, 4.9 GHz, Z270-Gaming MB, 16GB, 512GB EVO-960 NVMe M.2, 512GB WD Black NVMe M.2, 1 TB SSD Raid, EVGA RTX 2080ti, Samsung Odyssey Plus, TM HOTAS/MFDs, MFG Crosswinds, Gametrix 908 JetSeat GA Flight Sim I7-5820K, 4.2Ghz, Godlike Carbon MB, 16GB, 512 GB EVO 960 NVME M.2, 2 X SSD, EVGA 1080ti, HTC Vive, 3 X 4K 55" TVs, 4 X 27" Monitors, CH: Flight Yoke, Throttle Quadrant, Rudder Pedals
Maverick87Shaka Posted December 17, 2019 Posted December 17, 2019 (edited) What is the best practice in setting up VOICE CHAT when running multiple instances of the DCS Dedicated Server on the same machine? According to Note 1 in this post: https://forums.eagle.ru/showthread.php?t=256203 the server will use port 10309. Note 2 shows how to change the voice chat ports, but warns that clients are pre-configured for port 10309 and would also have to reconfigure to the same port as well. Having three instances of the server running on the same machine would therefore, require opening up two additional ports other than 10309. However clients wouldn't be able to access the voice chat on the other two without manually editing their configuration. Will enabling the UPNP option solve the problem? If all servers use 10309 would clients on different severs be on a "party line"? Luckily this appears to be a transitory issue and be resolved when ED fully integrates VC where it will use the games port #. I don't think it's solve the problem, UPNP just avoid the people to manually add firewall/forward option on their devices (routers/modem included ). What people should have to do according to this post, it's change their own autoexec file to set the same server port, and it's basically impossible, even if i'm pretty sure that it's recommended also for parameter like net.download_speed etc....but of course, nobody will change their settings before entering a server, even in a squadron it's not a suitable option. Basically, this new feature is broken on all multi instances server ( most of the server i think ) I've enabled just on our most used server, all the other runs without voip. Edited December 17, 2019 by Maverick87Shaka FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Recommended Posts