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Posted

I’m looking for several in-depth tutorials either written or video that cove the triggers fly out in depth. I’m thinking a tutorial on the interface of the mission editor and each of its three panes, trigger, condition, action and how the relate and work together maybe even make a statement comprised of the trigger, condition, and action so you know how to read them.

 

Then an in-depth explanation of the trigger pane with all current internal options.

 

Once that’s been covered a in depth description of all the conditions and there options for each variable.

 

And finally the same of the action pane go thru each action explain the variable and what they stand for like flag x is and was initially set here and the reset here which called this action or the flag x is this and until this done the progress will halt if we do this it will change the flag if x is 999 and progress will continue

 

THEN MAYBE A FEW EXAMPLESLE OF EACH SO WE KNOW HOW TO USE THEM. Sorry for caps Tia

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

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Posted
I’m looking for several in-depth tutorials either written or video that cove the triggers fly out in depth.

 

I haven't yet encountered any tutorials like what you describe. On my case, I've learned about trigger use by examining missions edited by people more experienced than myself, and when I find an interesting trigger example, I write it down for later use or reference.

 

Also, whenever I find a document related to Mission Editing, I save it for study and reference, for example here are two where you can learn a lot about how to do training missions with cockpit controls highlighting.

A-10C Cockpit_arguments.pdf

Cockpit Triggers.pdf

 

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Posted (edited)

They are a bit older now, but pickinthatbanjo did an excellet YT series on mission editing. I agree, some new tutes in-sim would be ideal, or even a good tutorial manual, but these are good vids and the processes are well explained:

 

 

(I've been trying to post a link to his mission editing playlist or his channel page, but it keeps going to the first video - just go to his profile page and the playlist is there)

Edited by Brixmis

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Posted (edited)
I’m looking for several in-depth tutorials either written or video that cove the triggers fly out in depth. I’m thinking a tutorial on the interface of the mission editor and each of its three panes, trigger, condition, action and how the relate and work together maybe even make a statement comprised of the trigger, condition, and action so you know how to read them.

 

Then an in-depth explanation of the trigger pane with all current internal options.

 

Once that’s been covered a in depth description of all the conditions and there options for each variable.

 

And finally the same of the action pane go thru each action explain the variable and what they stand for like flag x is and was initially set here and the reset here which called this action or the flag x is this and until this done the progress will halt if we do this it will change the flag if x is 999 and progress will continue

 

THEN MAYBE A FEW EXAMPLESLE OF EACH SO WE KNOW HOW TO USE THEM. Sorry for caps Tia

 

This comes down to the mission builder and HIS way of going through HIS mission and the way he wants to organize the flow. This flag on do x, Flag 1, 2, 3 ,4

Flag value 1, 2, 3 ,4

It's all up to you and or the mission builder what they want to do.

 

 

This starts with an idea and an excel spreadsheet or paper.

To record the flags for when the mission gets huge and your at flag 133. What does flag 54 do again? Why isn't that working when I run this mission, it should do X.

 

The editor is just s simple step logic.

Once? Or just at the start?

Condition? (In a trigger zone etc)

Action (What action do you want) Turn on XX sam, tank, tank to drive down the road and storm base, artillery to fire at, Endless etc.

 

It's coding / scripting logic, that is all. The editor is very high level and low on some logic options.(if else, do while) round triggers only etc. Many get around this using the scripting language Lua and all the API's available in the sim.

 

ED uses lua all the time to control core files to suit xxx.

Take a look at.

C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\A-10C\Cockpit\Scripts\HUD\Indicator

 

HUD_definitions.lua

Some play with this file to change the text in the hud for example.

 

There are still many limitations in the editor. That's why things like MIST and MOOSE where build and are updated by many. These guy's have build standard usable functions in lua that you can use to expand mission.

 

These can be scripted completely out side of the editor and run on mission start.

 

MIssion Scripting Tools (Mist)

https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation

MOOSE

https://www.lua.org/about.html

 

As you can see this is a very DEEP rabbit hole into the world of scripting / coding.

 

I started a thread building a simple mission using some triggers to help people get started playing with the in built editor logic and later will end with some basic MOOSE scripting.

 

Just start by look at the available logic in the editor that you can use to do XXX and like Rudel_chw has said there are many way to do XX and it's good to write down good ideas.;)

Edited by David OC

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

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Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted

Rural thanks for the links and if you come across f16 or uh1 please let me know.

 

My problem is the training missions aren’t recognizing the spacebar

I’ve tried the default binding, no binding, and rebuilding the dcs directory un saved games and the end result is the same . Nothing has worked since so upgrade.

 

What I need to be able to do is remove the with for spacebar then trigger that flag with a timer or some other input that will be acknowledged.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted
Rural thanks for the links and if you come across f16 or uh1 please let me know.

 

My problem is the training missions aren’t recognizing the spacebar

I’ve tried the default binding, no binding, and rebuilding the dcs directory un saved games and the end result is the same . Nothing has worked since so upgrade.

 

What I need to be able to do is remove the with for spacebar then trigger that flag with a timer or some other input that will be acknowledged.

 

Already updated your thread before;)

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted
Rural thanks for the links and if you come across f16 or uh1 please let me know.

 

I havent seen anything for the F-16, but you can deduce a lot by checking the triggers of the cold start training mission.

 

For the UH-1 there is a very complete document, I'm attaching it to this post.

 

My problem is the training missions aren’t recognizing the spacebar

I’ve tried the default binding, no binding, and rebuilding the dcs directory un saved games and the end result is the same . Nothing has worked since so upgrade.

 

What I need to be able to do is remove the with for spacebar then trigger that flag with a timer or some other input that will be acknowledged.

 

Your work-around is too much trouble .. If I were on your shoes, I would focus on solving why the spacebar wont work, as it works fine on my DCS .. so, it should work on yours too.

 

best regards

DCS - UH-1 Huey - Trigger Conditions, Actions, Arguments & Values.pdf

 

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