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Posted

Hello,

 

 

Does anyone else remember a time were it was possible to memorize more than 4 datalink targets per type on the ABRIS?!

 

 

I remember when it was possible to memorize about 9 targets per type on the ABRIS! why it's not the freaking case now I don't know, and wish to know.

  • 3 weeks later...
Posted

The ABRIS doesn't actually store the DL memory. I.e. turn the ABRIS off completely and DL memory works fine. It does store things but it's a copy and they can be non synchronous.

Posted
The ABRIS doesn't actually store the DL memory. I.e. turn the ABRIS off completely and DL memory works fine. It does store things but it's a copy and they can be non synchronous.

 

 

I know but the ABRIS is the display method!

Posted

It's a display method and it's also different than years ago last I checked. Before if you made marks without ABRIS on or powered cycled ABRIS it wouldn't know about the DL memory. Now it does.

 

To answer your question the answer is 4 of each type of which there are 5 types. The marks are numbered 1 2 3 4 as they are made. When the next mark is made and four (1234) already exist then the new mark becomes 4. The previous 4 becomes 3, 3 becomes 2, 2 becomes 1, and 1 is removed.

 

It's definitely different now. I think previously the limit was on all marks of any type and a much higher number. Also marks made with ABRIS off are known to ABRIS when it's later turned on and marks persist through a power cycle.

Posted

I did some digging and found page 7-114 in the manual:

 

"The (Data Link) system can only process up to four targets of the same type. If a fifth target of a type is added, it will overwrite the first one."

 

I did a quick test and that's indeed the default behavior (current open beta, single player, no mods).

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