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Posted (edited)
Would be very interested in your settings.

Thanks

 

Here is my settings. We have similar H/W. I get mostly 90FPS and never below 45.

(I have a i9 9900KS@5.1Ghz on all cores, 32Gb@3200Mhz RAM, RTX 2080ti 11Gb.)

 

First step:

- Have you setup tour BIOS to get your i9 to always stay at 5ghz during gaming?

The Intel standard for ’turbo’ is time limited, but with the right settings(and a good CPU cooler) you kan have it do 5ghz all the time. Also, if it doesnt do 5Ghz on all cores, either make it does or make sure DCS uses the core that actually do 5ghz.

( there is info on how to perform that setting in this forum)

 

As said earlier in this thread, DCS do mainly only use one core. Make sure that that core is speeding.

 

[Edit]My VR settings. I've just upgraded the rig so settings is copied from the old rig.

It might be possible to use a little higher settings but it is mainly the CPU single core performance that is limiting and I have increased that part only(I Think) by roughly 8% by going from 4.7 to 5.1Ghz so there isnt room for very much higher settings.

I have used Pixel Density 1.6 to easeier spot other Aircrafts, in the screen shot 1.2 was set for some tests. PD1.2 gives med more or less 90FPS all the time, never ever below 45. PD=1.6 gives 90FPS most of the time, and 45 at very low level/high speed over Heavy Graphics like a lot of Threes and stuff. Not seen it go below 45FPS. The 1.2 setting give me a fantastic smooth ride all the time and the 1.6 have some minor degraded "flow" sometime.

 

 

System-settings.png

 

The preset buttons down right shouldnt be used when copying these settings.

 

VR-settings.png

 

Yes, I have a ASUS RTX 2080ti OC card, I am using asus stock overclocking tool and by one button click to slighty overclock the RTX. I dont know if it actually makes any difference on DCS in VR(Think it doesnt), because the CPU is the limiting factor. In other games it does, at least with the old GTX1080.

Edited by Gunnars Driver

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted

Same here but,static 5,1GHz on all 8 Cores on i9 9900k, without Turbomodus and Hyperthreading, Bequiet Tower Air-Cooled on a MSI Carbon Mainboard with 32GB DDR5.

 

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Posted

Got my Reverb today and after setup i have steady 45fps at low level fast speed. 90fps is more rare, looking up of flying high.

 

45fps came with a setting like the oculus ASW( dont remember the name on it). Beforethis I had 75-90 fps at all times but not a perfect flow, which that setting got me.

 

Found out via a software( fpsVR) that with Reverb its the RTX2080ti that is bottlenecking on my rig, so I made a higher overclock on the GPU.

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted

Found out via a software( fpsVR) that with Reverb its the RTX2080ti that is bottlenecking on my rig, so I made a higher overclock on the GPU.

 

There's a native tool that will monitor the reprojection and give you a little colored box in the upper left hand corner indicating whether or not you are CPU or GPU bound or hitting 90fps. It's free and has less overhead than FPSVR.

 

In my experience I'm CPU bound when flying low over complex areas and with lots of trees.

 

This is an intro to the settings but he hasn't updated with the latest Betas.

 

https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/

 

This is the developer's Github .

 

https://github.com/MicrosoftDocs/mixedreality-enthusiast-guide/blob/master/docs/before-you-buy-faqs.md

 

To turn it on it's in this file:

 

\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings

 

// Automatic motion reprojection indicator to display the mode currently selected

 

// green = off because application can render at full framerate

 

// light blue = on because application is cpu bound

 

// dark blue = on because application is gpu bound

 

// red = off because application running at less than half framerate

 

// “motionReprojectionIndicatorEnabled” : true,

 

 

Posted
There's a native tool that will monitor the reprojection and give you a little colored box in the upper left hand corner

 

In my experience I'm CPU bound when flying low over complex areas and with lots of trees.

 

Yes, I used that tool too( followed the very good guide from Thud at vr4dcs.com). For mee, I have enough spare CPU power to use fpsVR.

 

I just came from 3 years of Oculus rift with a 4.7ghz i7 + GTX 1080.

These tools was’nt present but I did use the task manager/resources + GPU-Z to find the load on CPU-GPU during tuning.

 

With the oculus rift it always looked like the CPU was bottlenecking, even after the upgrade to i9@5.1ghz an RTX2080ti. The single CPU core running DCS goes quite high.

 

With the Reverb the GPU is higher loaded and the CPU is “in green” in fpsVR at all times.

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted
With the Reverb the GPU is higher loaded and the CPU is “in green” in fpsVR at all times.

 

That means you can turn up your draw distance, shadows, and other CPU bound settings accordingly. DCS's VR setting is actually quite conservative for high end rigs and is just a starting point.

 

I started with my maxed out 2D settings from SLI. I had to turn off Global cockpit illumination and mirrors which is a bummer, and decrease draw distance, MSAA, and heat blur but it's worth it for VR. Rain drops and the dust/fog features available in the ME are also quite taxing.

 

You'll also be able to run higher settings without fpsVR enabled due to the overhead.

 

When up at high altitude and just dogfighting another couple fighters I can hit 90fps. I like to fly low in the cities and through the valleys with lots of trees.

 

 

Posted

I am not running VR, but I am using it in 4K monitor,

 

I am getting around 70-100 fps, with 2080 ti and 3700x, GPU usage is mostly 98-100%.

 

If your GPU limit is only 65% something else will be limiting it.

-------------------------------------------------

AMD 3700x, 32GB 3600 C16 RAM, 2080 Ti FE, 32UD89 4K 60, 300Mbps LAN

There are only 3 sexy airplanes in the sky, Flanker, Viper, Raptor

Posted
That means you can turn up your draw distance, shadows, and other CPU bound settings accordingly. DCS's VR setting is actually quite conservative for high end rigs and is just a starting point.

 

I did never even try the dcs VR preset, only self tuned.

 

Well, I actually got the Reverb yesterday so last night was all about performance tuning :)

 

Not 100% done but at least 50% I guess.

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

Posted

At this point, I decided to wait for Ampere so went with a 2070 instead of a 2080 or 2080 Ti. They're supposed to be less expensive at the high end.

Specs & Wishlist:

 

Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO

 

HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2

 

Posted
I did never even try the dcs VR preset, only self tuned.

 

Well, I actually got the Reverb yesterday so last night was all about performance tuning :)

 

Not 100% done but at least 50% I guess.

 

I'm really good at OC and graphics tuning. Tuning for VR is a whole new rabbit hole. I'm still not done and I've had it since October. :smilewink:

 

The new Nvidia drivers and the new SteamVR and WMR for Steam betas seem to be helping though. Enjoy, it's an awesome experience.

 

 

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