ikonane Posted January 8, 2020 Posted January 8, 2020 I would say to Increase the damage of the 802AK, in comparation with the RB15. The RB15 Will kill a CVN-74 with 2 missiles, and with the AK you Will need something about 6-8. With one plane you only need 1 sortie to sunk a Carrier, and with the JF-17 you need from 3 to 4 sorties, I think it would make a Good balance between Anti-Ship weapon. Is this confirmed? I was pretty sure we needed a lot more to sink it on the D-DCS server. We were two or sometimes three Viggens launching two each and we usually had to do it two or three times.
Harlikwin Posted January 8, 2020 Posted January 8, 2020 I mean its easy enough to test set it up in the ME, turn off whatever defenses the stennis has and go have fun. I will say that the general experience from blueflag I've had is that the frigates will kill alot of ASMs on their own. So damage may or may not be the only factor (i.e. your missiles are getting shot down). However I do know 1 weird trick, drop a 2000lb bunker busting JDAM on them from super high alt and they sink pretty quick. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Hawkeye_UK Posted January 9, 2020 Posted January 9, 2020 (edited) Yeah, I agree that this is why he wants the damage increased. Of course the server owners could just put sams around a target that can shoot these down instead. The SAM environment on that server is pretty mild. Harlikwin i think we are on about different servers - i was referencing DDCS - generally a pretty defined IADS around airfields (including SA10/Patriot) with additional player slung buks, tors, hawks, tungusta, strella, linebacker, SA2/3, rapier, roland, HVQ7, manpads etc Cant think of another server that has as many sams to be fair. Edited January 9, 2020 by Hawkeye_UK --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
Harlikwin Posted January 9, 2020 Posted January 9, 2020 (edited) Harlikwin i think we are on about different servers - i was referencing DDCS - generally a pretty defined IADS around airfields (including SA10/Patriot) with additional player slung buks, tors, hawks, tungusta, strella, linebacker, SA2/3, rapier, roland, HVQ7, manpads etc Cant think of another server that has as many sams to be fair. I mainly fly on blueflag these days so thats what I was referencing. The sam environment there is just enough to say you have sams in the sim, and they are just SA11 and hawk around airfields plus various shorads, plus helo player deployed SA-6 and manpads. There are patriot and SA10 sites strategically placed, but generally fairly easy to kill. GAW SAM environment was/is fairly challenging at times SA10/11/15 everywhere and layered at times. I tried DDCS a while back, but couldn't get into it. The must be on discord thing is a major turnoff for me. And I was never really clear on what I should be doing. Edited January 9, 2020 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin Posted January 9, 2020 Posted January 9, 2020 (edited) So I just tested the CK-802AK With the Direct (not delay) damage options usually in sea skim mode. Generally speaking if you employ it correctly (that's the caveat) it damage is enough to either kill or basically cripple (70% or so damamge) most of the smaller USA, Russian, and Chinese, FFG's and DDG's. So that seems fine. Neutrashimi would probably take 3 but its basically a sitting duck after eating 2. For larger ships I only teste the Kuz, but 2 missiles did 25% damage... So, that seems right ish. Didn't test the RB15 on the viggen though, but if it only takes 2 to kill a CV its absurdly OP. Notably no CM deployed or evasive maneuvers taken, though if applicable SAMS and CIWS did fire. Sometimes effective sometimes not. Edited January 9, 2020 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin Posted January 11, 2020 Posted January 11, 2020 Just tested a harpoon vs a Rezky FFG. It did far better against the Harpoon than the 802AK. It shot 2 harpoons down, and 2 hits did only 25% damage. Vs the 802AK's which weren't engaged at all, and when both hit they sunk it. Its an N of 1 but maybe the 802 is OP or the harpoon under powered. Both have the same sized warhead. Similar speed. Though the harpoon flight profile might have something to do with being engaged vs the AKG. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
L0op8ack Posted January 12, 2020 Posted January 12, 2020 (edited) maybe the warhead of harpoon did not get tuned carefully. 2 * 802AK/AKG will hurt CC/DD very badly, but still cannot sink them immediately. Edited January 12, 2020 by L0op8ack
shaHeen-1 Posted January 12, 2020 Posted January 12, 2020 But why didn't they get shot down? I'm noticing that aaa isn't engaging these missiles. Above comment indicates CIWS are not either.
Terrorban Posted January 12, 2020 Posted January 12, 2020 Hmm I have been using the 802AK against the ships in GAW server and they get absolutely spammed by defensive missiles from the fleet so not sure what the problem here actually is. I have not used the AKG version yet since I have not been in a scenario yet where it would be useful in DCS. Airplanes : A-10C II | AJS-37 | A/V-8B | F-4E | F-14A/B | F/A-18C | FC3 | JF-17 | M2000-C Helicopters : AH-64D | CH-47F | Ka-50 III | Mi-24P | Mi-8MTV2 | SA342 | UH-1H Other Modules : Combined Arms | Persian Gulf | Afghanistan TRAINED - LEARNING - LOW EXPERIENCE - ABANDONED
Harlikwin Posted January 12, 2020 Posted January 12, 2020 maybe the warhead of harpoon did not get tuned carefully. 2 * 802AK/AKG will hurt CC/DD very badly, but still cannot sink them immediately. Possibly the issue is with the harpoon. I only did the one test too so I dunno if the damage is randomized at all or is always a fixed value. As I mentioned the 2x802AKs if they both hit pretty much either sank smaller ships or really messed them up and did a decent amount of damage to the Kuz. Plus they were much easier than the harpoon to use to boot. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin Posted January 12, 2020 Posted January 12, 2020 But why didn't they get shot down? I'm noticing that aaa isn't engaging these missiles. Above comment indicates CIWS are not either. Not correct. I tested many ship types. Many of them engaged or tried to. Many were unsuccessful as well. But some were very successful. I never got a single hit on the Moskva which kept shooting them down 100% (and me too usually). It also varied each time with the same ship, I tested the neutrashimi and rezky several times were my base case. Sometimes Neutrashimi did shoot at least one AKG802 missile down, sometimes not, one time it got both. Rezky seemed to do much better against the harpoon vs the 802ak, it would shoot down 2 out 4 harpoons pretty regularly, but even if it engaged the AKG802 it seldomly shot them down. The missiles tended to be much more effective than the CIWS is the only take-away I had from it. Also I think it has a lot to do with the flight profile of the missiles and terminal parameters. The 802's are coming in 50ft on the deck for the whole profile. While the harpoons want to fly at like 5000 ft, and then dive down for the final, so I "think" the ships are tracking the harpoons longer/better than the 802. It could just be my bad employment of the harpoons too. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
shaHeen-1 Posted January 12, 2020 Posted January 12, 2020 Ground aaa isn't attacking AKG like it attacks LS6. That's what I've noticed.
Harlikwin Posted January 13, 2020 Posted January 13, 2020 Im only testing the AK. But yeah from what ive heard the AI gunners really hate the ls6 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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