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Posted

Connect to the (dummy) connector to the pylon then the pylon to the wing.

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Posted
Connect to the (dummy) connector to the pylon then the pylon to the wing.

 

Does the game automatically recognize (dummy)? Still write "connect =" specific name "in" user defined "of" object property "of" dummy "before exporting

Posted

Set the Dummy in 3DS, Link to pylon, link to wing, for example:

Pylons =      {
		-- Left Wingtip Station (1), (LAU-127A/A)
		pylon(1, 0, -2.209,0.02 , -6.78,  
			{use_full_connector_position = true, arg= 308, arg_value = 1.0}, 
			--[[ LAUNCHER TYPE  -- STORE NAME 		  ]]{	

			--[[ AIR TO AIR MISSILES ]]
               --[[ LAU-127E/A   	-- AIM-9M SIDEWINDER  ]]{ CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- AIM-9X SIDEWINDER  ]]{ CLSID = "{5CE2FF2A-645A-4197-B48D-8720AC69394F}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- ACMI AIS/ASQ T-50  ]]{ CLSID = "{AIS_ASQ_T50}", 						    connector = "Pylon1", arg_value = 1.0}, 											
			
			--[[ SMOKE PODS]]
			--[[ LAU-127E/A   	-- Blue Smoke		  ]]{ CLSID	= "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Blue Smokewinder   ]]{ CLSID	= "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Red Smoke          ]]{ CLSID	= "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Red Smokewinder    ]]{ CLSID	= "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}", connector = "Pylon1", arg_value = 1.0}, 											
			
			--[[ JAMMING RECEIVERS]]
			--[[ NONE	  		-- AN/ALQ-218		  ]]{ CLSID	= "{F_18_EFG_AN_ALQ_218L}", 				connector = "Pylon1B", arg_value = 0.5, required ={{station =11, loadout={"{F_18_EFG_AN_ALQ_218R}"}}}},
			
			--[[ REMOVE PYLON]]
			--[[ LAU-127/C    	-- None				  ]]{ CLSID	= "{EMPTY_PYLON_STORE_LAU127}", 		  	connector = "Pylon1", arg_value = 0.0}, 											
			}
		),  --End Of Pylon
       
		-- Left Out-Board UnderWing Pylon (2) (SUU-80A/A)

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Posted
Set the Dummy in 3DS, Link to pylon, link to wing, for example:

Pylons =      {
		-- Left Wingtip Station (1), (LAU-127A/A)
		pylon(1, 0, -2.209,0.02 , -6.78,  
			{use_full_connector_position = true, arg= 308, arg_value = 1.0}, 
			--[[ LAUNCHER TYPE  -- STORE NAME 		  ]]{	

			--[[ AIR TO AIR MISSILES ]]
               --[[ LAU-127E/A   	-- AIM-9M SIDEWINDER  ]]{ CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- AIM-9X SIDEWINDER  ]]{ CLSID = "{5CE2FF2A-645A-4197-B48D-8720AC69394F}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- ACMI AIS/ASQ T-50  ]]{ CLSID = "{AIS_ASQ_T50}", 						    connector = "Pylon1", arg_value = 1.0}, 											
			
			--[[ SMOKE PODS]]
			--[[ LAU-127E/A   	-- Blue Smoke		  ]]{ CLSID	= "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Blue Smokewinder   ]]{ CLSID	= "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Red Smoke          ]]{ CLSID	= "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}", connector = "Pylon1", arg_value = 1.0}, 											
			--[[ LAU-127E/A   	-- Red Smokewinder    ]]{ CLSID	= "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}", connector = "Pylon1", arg_value = 1.0}, 											
			
			--[[ JAMMING RECEIVERS]]
			--[[ NONE	  		-- AN/ALQ-218		  ]]{ CLSID	= "{F_18_EFG_AN_ALQ_218L}", 				connector = "Pylon1B", arg_value = 0.5, required ={{station =11, loadout={"{F_18_EFG_AN_ALQ_218R}"}}}},
			
			--[[ REMOVE PYLON]]
			--[[ LAU-127/C    	-- None				  ]]{ CLSID	= "{EMPTY_PYLON_STORE_LAU127}", 		  	connector = "Pylon1", arg_value = 0.0}, 											
			}
		),  --End Of Pylon
       
		-- Left Out-Board UnderWing Pylon (2) (SUU-80A/A)

 

I created "dummy" near pylon and made dummy a sub-object of pylon according to your method. I also wrote "use_full_connector_position = true" in the lua script, but the missile is still folded after the wing is folded in the game. Did not follow the wings. In 3dmax, in addition to the dummy and pylon becoming a father-son relationship, what else needs to be done to make the wingtip missile follow the wing?

Posted

How to make the MFCD content display in the designated MFCD position of the cockpit y

 

If I use the avionics of the F-15C, how do I make the avionics MFCD content appear on a specific display in the cockpit I made? What does this need to do in 3dmax

Posted

Okay, I already know. The name of the dummy object is specific, you need to open the Connector Tool in "ModelView2" to find the name of the dummy object I want

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