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Posted (edited)

In both the Persian Gulf and The Black Sea maps, I have issues with light streaks across the terrain in one or the other eye in VR, and from the testing, it seems to be related to the left and right tilt of my head in relation to the horizon.

 

Troubleshooting here was conducted in the Persian Gulf map.

 

In the image below, from the left eye, you can see that my head is tilted to the right in comparison to the horizon. The towns above the clock are rendered as they should be with the night lighting textures for the towns.

 

Screen-200216-211857.png

 

In the next image, again from the left eye, you can see that my head is tilted to the left in comparison with the horizon, but the lighting textures are not being rendered in the towns at all, but instead have a 'streak' across them and the surrounding terrain.

 

Screen-200216-211855.png

 

This phenomenon is also repeated in the right eye, but in reverse. i.e. when my head is tilted to the left in comparison to the horizon, the right eye gets the streaks, but when tilted right, the night time textures are rendered correctly.

 

This is repeated in exactly the same manner in the Black Sea map and occurs in the cockpit and in external views.

 

DCS was cleaned, shaders cleared with no mods at all prior to these shots being taken.

 

Please find the log file attached.

 

dcs 2.5.6 lighting log.zip

Edited by Highwayman-Ed

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Posted (edited)

I've seen light rendering issue myself, namely the F16 taxi lights of other F16s coming from the front wheel are not shown correctly.

There's a invisible part right next to the light source, after some distance the beam is displayed correctly. Multiplayer in VR, F16 with HP Reverb.

 

Light Source(----)-------------< End of light beam

The part in ( ) is missing.

Edited by Der Hirte
Posted

Just an update to this that I went to the Nevada map this morning to see if the issue occurred there. It didn't, however, since having flown in the Nevada map, the issue is no longer present in the Persian Gulf map.

 

I've since flushed my fxo and metashaders2 folders, as well as the Terrains\map\misc\metacache and shadercache folders, but have been unable to reproduce the issue...

 

The lighting issues mentioned by Der Hirte are still present however.

Intel i9-9900KF @5.2GHz

MSI Z390 Gaming Pro Carbon

32GB G.Skill Trident Z DDR3200 RAM

MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

Gametrix JetSeat with SimShaker

Windows 10 64 Bit Home Edition

 

[sIGPIC][/sIGPIC]

Posted
I've seen light rendering issue myself, namely the F16 taxi lights of other F16s coming from the front wheel are not shown correctly.

There's a invisible part right next to the light source, after some distance the beam is displayed correctly. Multiplayer in VR, F16 with HP Reverb.

 

Light Source(----)-------------< End of light beam

The part in ( ) is missing.

This has always been an issue for me. At certain angles the lights do not render in both eyes. Similar to shadows.

i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz

EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT  | HOTAS Warthog | Saitek Flight Pedals

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