LanceLynxx Posted February 17, 2020 Posted February 17, 2020 I'm trying to create a custom mission in mission editor, in which a trigger is activated after the engine RPM hits a certain %. However, while trying to use conditions such as COCKPIT PARAM EQUAL TO or COCKPIT ARGUMENT IN RANGE, I found out I couldn't find the IDs for the indicators, because "devices.lua" apparently doesn't exist for FC3 aircraft, only for stand-alone modules. I can export values such as the RPM using the "export.lua" entering "return LoGetEngineInfo ()" , but even though it gives me all the engine info I need, it doesn't give me the engine RPM gauge ID, so I cannot use it to activate the trigger. Any help appreciated. TL DR where can I find Cockpit Indicator IDs for FC3 aircraft? And if I can't, how can I make a trigger that activates upon FC3 RPM hitting a certain %?
djlang1978 Posted March 3, 2020 Posted March 3, 2020 Also need this i5 9600K, 32GB DDR4, RTX2080FE, 2x1TB M.2, Win 10 Pro, Thrustmaster Warthog, Oculus Rift S and CV1
Rudel_chw Posted March 3, 2020 Posted March 3, 2020 FC3 aircrafts were ported into DCS from Lo-Mac, but they don't have the same simulation technology than study modules. I used the LUA-Console on them but they show no Cockpit Parameters at all, and also no Cockpit Indicators. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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