davidp57 Posted February 24, 2020 Share Posted February 24, 2020 Hello, I've made a few tests and, on our open server always running the same mission, there is a huuuuuuge difference between a 2.5.5 server and a 2.5.6 server. When connected to the server, if I clic in the slots list to get in a plane, on 2.5.5 it takes about 2 seconds, and on 2.5.6 a whopping 2:30 minutes ! This is on the first client taking the first slot, and it happens systematically everytime the server or the mission is restarted. Taking a second slot is done quicker : 14 seconds (vs 0 in 2.5.5). There is something weird in 2.5.6 Multiplayer. Do you need something to understand what happens ? There is nothing interesting in the log files. Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
robgraham Posted March 2, 2020 Share Posted March 2, 2020 So 2 things I can think of.. 1. Watch the server itself (remote desktop look at it's screen whatever you want to do to look at the actual server BOX) and bring up task manager, when the first client clicks on the slot check and see if DCSWorld.exe goes 'non responsive' for a period of time. The logs will NOT show a NR even, they just get slow as a NR event is caused by the application not being able to report to windows that it's active and working due to being bogged down and having problems reporting. 2. Try another mission a simple mission etc and see if you get the same result.. because it could be something specific to that mission and when some one first joins etc triggering a bunch of scripting or the such to happen.. i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
davidp57 Posted March 13, 2020 Author Share Posted March 13, 2020 I've made some tests and I found out that, when the first user connects to a fresh 2.5.6 server, this is output in the client log (even before choosing a slot) ; and if the user chooses a slot right away, he has to wait for these message to finish their business before getting his slot. 2020-03-13 13:17:42.525 DEBUG Scripting: make: country: 0 2020-03-13 13:17:42.525 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:17:42.525 DEBUG Scripting: make: country: 0 2020-03-13 13:17:42.525 DEBUG Scripting: Phrases make : key = 4256 2020-03-13 13:17:53.908 DEBUG Scripting: make: country: 2 2020-03-13 13:17:53.908 DEBUG Scripting: Phrases make : key = 3 2020-03-13 13:17:53.908 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:17:54.322 DEBUG Scripting: make: country: 0 2020-03-13 13:17:54.322 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:06.302 DEBUG Scripting: make: country: 0 2020-03-13 13:18:06.302 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:08.886 DEBUG Scripting: make: country: 2 2020-03-13 13:18:08.886 DEBUG Scripting: Phrases make : key = 3 2020-03-13 13:18:08.886 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:13.940 DEBUG Scripting: make: country: 2 2020-03-13 13:18:13.940 DEBUG Scripting: Phrases make : key = 2 2020-03-13 13:18:13.940 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:15.765 DEBUG Scripting: make: country: 0 2020-03-13 13:18:15.765 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:16.383 DEBUG Scripting: make: country: 2 2020-03-13 13:18:16.383 DEBUG Scripting: Phrases make : key = 1 2020-03-13 13:18:16.383 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:20.774 DEBUG Scripting: make: country: 2 2020-03-13 13:18:20.774 DEBUG Scripting: Phrases make : key = 3 2020-03-13 13:18:20.774 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:20.834 DEBUG Scripting: make: country: 2 2020-03-13 13:18:20.834 DEBUG Scripting: Phrases make : key = 2 2020-03-13 13:18:20.834 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:21.326 DEBUG Scripting: make: country: 0 2020-03-13 13:18:21.327 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:23.029 DEBUG Scripting: make: country: 2 2020-03-13 13:18:23.030 DEBUG Scripting: Phrases make : key = 1 2020-03-13 13:18:23.030 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:26.211 DEBUG Scripting: make: country: 2 2020-03-13 13:18:26.211 DEBUG Scripting: Phrases make : key = 3 2020-03-13 13:18:26.211 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:33.419 DEBUG Scripting: make: country: 2 2020-03-13 13:18:33.419 DEBUG Scripting: Phrases make : key = 1 2020-03-13 13:18:33.419 DEBUG Scripting: Phrases make : key = 4250 2020-03-13 13:18:39.316 DEBUG Scripting: make: country: 2 2020-03-13 13:18:39.316 DEBUG Scripting: Phrases make : key = 1 2020-03-13 13:18:39.316 DEBUG Scripting: Phrases make : key = 4251 2020-03-13 13:18:51.190 DEBUG LuaGUI: --- onChatMessage--- NEUTRAL player VEAF_Zip occupied BLUE A-10C nil Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
Pikey Posted March 13, 2020 Share Posted March 13, 2020 It's not just 2.5.6 because our severs that even have slotblocking, dont suffer from this pause as described. However I have noticed when the server is under load I have seen a new effect that does cause a delay (not that long, but nearly) and it was different, server to server and time to time. Something has changed, but it doesnt always cause that effect. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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