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Posted

Are we on time yet?

 

Anyway, here they are:

 

- When you are watching a Track, better controls to watch replay. Backforward, and forward, quick and slow.

 

- The best improve for me is to play 10 persons online with no problems. Iґm happy with a few. If upgrade to level as IL2 or Falcon will be super, but 10 persons for me itґs good.

 

- Failures. I hope to be able to put for example 20-40% to hud and mdf failure, for an specific plane, and not for all the planes as actually happens.

 

- The weather: To let add an starting hour for an specific weather.

 

Like vehicles, if the mission start at, for example 17.00, you can put a vehicle but appear at 17.40

 

So it´s cool to start a mission at 15.00 with sun, but at 16.00 lots of clouds and a storm.

 

Greetings

Posted

I would Like to see more radio callouts. It was discussed in other threads with triggers. But think of CAS missions with helos or mud movers supporting ground units.

 

Last weekend I was at an arishow at Nellis AFB, they had a reenactment where the plots were strafing enemy positions, supporting ground troops. The troops and downed pilots were then extracted by helo.

 

The thing that made it exciting was all the radio communication. From the first calls that the troops were taking fire, to marking targets, caling them hot, to the extraction team, "this is Air cav taking smallarms fire from the tree line, request support". "Spooky standing by". "Smallarms fire fron the tree line east of extraction zone, you are hot."

 

Then a couple of plane zoom by and the pyrotechnics go up.

 

Without the radio calls it would of still been cool but imagine a sim that is that interactive. The feedback that you got the target and made a difference on the ground would be much more gratifying.

Posted

My wish list is

 

Interditable runways

 

a better and harder anti-cheat program/politcs ( Like steam, valve, punkbuster )

 

in future...SU-27 SKM, MIG-29 SM, SU-25M,Mil Mi-28, F-18 E/F, F-16 C, Harrier :wub:

 

Ships from other countries.. like France, UK

 

 

for now thats it :)

Posted

Top item in my wish list is actually playing Black Shark.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted

My wish is that ED meets all expectations proposing will be a great day for the simulation.

 

I would also like:

 

- Texture water more correct, the water current Lock-on is almost Spot Color, which makes it almost impossible to distinguish the height in the water with the hearing.

 

- Trees better modeled, the current fall short of the rest of graphics and are also a very important part of concealment of a helicopter. Also possible collision with them and affecting the detection sensors.

 

- A system damage a little more complex for vehicles and enemies in general. The simulators are usually only two states for land vehicles and sea, completely healthy or completely destroyed. Leaving out fighting enemy is more a vehicle (or rather less) than total destruction. It should be possible to move without leaving a vehicle, or damage your weaponry system, or damaging their detection system, even at a simple level, then get into a new world strategy.

 

- A modeling at the height of the rest of radar simulator AG, in anticipation of a future AH-64D and other aircraft radars AG.

 

- An optical detection system (FLIT TV, LLTV ...) based on what he sees, not on what is in reality. By this I mean that the optical systems for simulators tend to block a goal but only to see a bit of it and from the center of the vehicle, where the cross should focus on the visible part of it, and should be reduced ability to block a goal depending on the amount we see of it.

 

- As I have said previously complex coordination with the army of land, used to grab the most of the capabilities of a fighter aircraft and above all to identify targets as friends or enemies, something vital in today's conflicts (and always more or a lesser degree in history). It's very frustrating having a game in a vehicle on the screen and not being able to ask the command center on whether there are units that quadrant friends or enemies.

 

It is a long list, and much of what it calls is complex and expensive to make, but something is a list of desires :P:P

 

Whatever they do have great expectations for this series of simulators and if they fulfill their promises will become one of the best companies dedicated to the world of simulation, passed into history as it did in its day DID with EF2000 or 1C with the IL2-Sturmovick.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

If you want to redo the damage model without rebuilding the vehicles there are ways:

 

One could, for instance:

- have smoke pour out from where the engine is located indicating engine damage

- have the cargo on a truck catch fire (with the driver ignoring it and keeping moving)

- have the crew abandon the vehicle (with smoke coming out of the open hatch)

- have the turret jam at a specific angle and be unable to move

- depress part of a wheeled vehicle so that the lower section of a wheel is below the terrain (indicating a blown tire)

- spawn a 3d model for a length of tread behind one of the tracks (the track would still have a full tread on it - but who would really notice? In combat you would barely have time to note the length of tread behind the vehicle and figure out that it is immobile).

 

So you could do all of the things listed here without modifying the 3d models.

 

If ED wanted to get fancy in a few years they could write some code so that damaged parts of vehicles will have their textures modified (indicating abraising to armour, puncture holes, loss of ERA etc.)

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