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Posted

OK, to try fixing my weird shadows moving problem, I thought I'd try NVIDIA's Surround mode for my 3 monitors. With Surround I've got NVIDIA using my 3 monitors as one very large 5760x1080 monitor now. When I tried DCS using 1Screen and that large resolution, I get a DX11 Renderer Error. Looks like this...

 

Shader "bazar/shaders/deferred/blurCompute.fx" failed to

compile. Reason:

warning X4717: Effects deprecated for D3DCompiler_47

error X4586: The total amount of group shared memory (34560

bytes) exceeds the cs_5_0 limit of 32768 bytes

 

C:\Program Files\Eagle Dynamics\DCS

World\bazar\shaders\deferred\blurCompute.fx(73,20-60): There

was an error compiling expression

 

Retry Cancel

 

 

How does this work with DCS?? Do you use 1Camera.lua or 3Camera.lua?? I could use some help guys - Can anyone share your settings that's using a 3-monitor setup with NVIDIA's Surround Mode?? ChuckIV

"Never in the field of human conflict was so much owed by so many to so few." Winston Churchill

 

SYSTEM:

Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled

Installed memory (RAM) - 32.0 GB

64-bit Operating System, x64-based processor

Windows 10 & DCS on SSD

Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti

Internet: Cable 200Mbps 12Mbps

Posted

1Camera or 3Cameras LUA ??

 

Livers,

 

Do you use 3 monitors? If so, what file are you using (1Camera.lua or 3Cameras.lua)?? Could you attach a screen shot of the file you are using so I can see how you set it up? Thanks, ChuckIV

"Never in the field of human conflict was so much owed by so many to so few." Winston Churchill

 

SYSTEM:

Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled

Installed memory (RAM) - 32.0 GB

64-bit Operating System, x64-based processor

Windows 10 & DCS on SSD

Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti

Internet: Cable 200Mbps 12Mbps

Posted

Make sure you turn off all SSAA and MSAA Options before setting the Resolution to 5760x1080

 

DX11 has a Horizontal Resolution Limit, if SSAA is turned on, the Engine Violates the DX11 Resolution Limit. as it's taking 5760 and S'S it to 8000+ Px depending on SSAA Setting, Violating the 7680px Limit of the DX11 API.

 

Other Work Around is to extend displays from the center screen and set camera lua and DCS Resolution to 5760x1080 without using nVidia Surround.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Thanks SkateZilla - I turned off SSAA and that allowed it to work again. I still get very strange shadow movement across the screen if I try to adjust my resolution of my side monitors. My center monitor is a little larger than my side monitors. If I stick with 1920x1080 on all 3, it works but I have to live with the poor alignment.

ChuckIV

"Never in the field of human conflict was so much owed by so many to so few." Winston Churchill

 

SYSTEM:

Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled

Installed memory (RAM) - 32.0 GB

64-bit Operating System, x64-based processor

Windows 10 & DCS on SSD

Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti

Internet: Cable 200Mbps 12Mbps

  • 1 month later...
Posted (edited)
Thanks SkateZilla - I turned off SSAA and that allowed it to work again. I still get very strange shadow movement across the screen if I try to adjust my resolution of my side monitors. My center monitor is a little larger than my side monitors. If I stick with 1920x1080 on all 3, it works but I have to live with the poor alignment.

ChuckIV

Did you ever get it figured out? i have 2 27" 1440p monitors (we'll call them 1 & 2), my third monitor on the far right is a 23" 1920X1080 monitor. My 4th monitor is a touchscreen (15.6") directly below monitor #2, so it creates a "T". I saw another thread where someone uses a open source to configure the "T" formation. But im wondering if i should just use surround for the 3 monitors (but since there is an ugly duck in #3 monitor, is that possible)? and then the 4th , how can i get the lower cockpit on it just for a few instruments (would make flying much easier). I love 3 monitors, it's awesome so i don't use VR because my Oculus Rift is a screen-door creator and i will upgrade to better VR in the future but for now it's all I have). So i'd like to stick with a 4 monitor concept. And I AM waiting for like monitor to be fixed for #3, but it may be a long while due to CV-19. but for now im in that strange situation with odd man out. All of these monitors are connected to a 2080Ti , so i have just one 2080Ti. So far on 3 monitors frame rates are doing good. i need to tweak settings and find the right balance, but man is it pretty.

Edited by bad_turbulence
  • 1 year later...
Posted
On 4/29/2020 at 11:57 AM, bad_turbulence said:

Did you ever get it figured out? i have 2 27" 1440p monitors (we'll call them 1 & 2), my third monitor on the far right is a 23" 1920X1080 monitor. My 4th monitor is a touchscreen (15.6") directly below monitor #2, so it creates a "T". I saw another thread where someone uses a open source to configure the "T" formation. But im wondering if i should just use surround for the 3 monitors (but since there is an ugly duck in #3 monitor, is that possible)? and then the 4th , how can i get the lower cockpit on it just for a few instruments (would make flying much easier). I love 3 monitors, it's awesome so i don't use VR because my Oculus Rift is a screen-door creator and i will upgrade to better VR in the future but for now it's all I have). So i'd like to stick with a 4 monitor concept. And I AM waiting for like monitor to be fixed for #3, but it may be a long while due to CV-19. but for now im in that strange situation with odd man out. All of these monitors are connected to a 2080Ti , so i have just one 2080Ti. So far on 3 monitors frame rates are doing good. i need to tweak settings and find the right balance, but man is it pretty.

 

Does your 3 moonitor setup get distorted too? Are you using Nvidia surround?

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