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Posted

I have a few questions regarding the follow 3 lines from the latest changelog:

 

Fixed 802AK and JSOW turn point issue

Fixed AG radar moving/static detection for MAP/SEA1 modes

Fixed JSOW TAND/SBYS with IMP AZ

 

Fixed 802AK and JSOW turn point issue: I know what the 802AK turnpoint is, but I don't know what the "JSOW turn point" is. Is this referring to the GB6? I wasn't aware the GB6 could have a turn point? You can set an impact azimuth, but not a specific turn point.

 

Fixed AG radar moving/static detection for MAP/SEA1: Again, I understand there were issues with SEA1 detecting static ships, but I'm not sure how static targets will show in MAP mode. Does this mean we'll see more structures in the MAP mode?

 

Fixed JSOW TAND/SBYS with IMP AZ: there is an issue with GB6 TAND and SBYS always behaving like SBYS. However, this problem exists whether or not an impact azimuth is set. Do I understand correctly what this means?

Posted

the weapon api was changed recently, so we happened to notice the 802 turn point (fly directly to target) issue a few days ago.

 

I assumed JSOW turn point was referring to the automatic “point of turn” created when setting impact azimuth

 

yes, and issue same as above that imp az didn't work

 

now both fixed

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| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted
the weapon api was changed recently, so we happened to notice the 802 turn point (fly directly to target) issue a few days ago.

 

 

 

yes, and issue same as above that imp az didn't work

 

now both fixed

 

Got it. What about the Map static targets and SBYS/TAND for GB6?

Posted
tested and worked as expected, wait update please.

 

I have no doubt, I was just asking what it means to have static target detection in MAP mode. Does it mean we can pick up structures in MAP, or only ships?

Posted

static detection had some bugs before in MAP mode, and almost not able to detect, not fixed

SBYS/TAND is now based on attack path (either from A/C direct to target pos, or imp az)

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My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

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