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2.5.6 OB(steam) Crash on multiplayer Join


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Posted

Hangs then crashes at "Preload 1/60" when trying to join most multiplayer servers. Operates fine in single player.

 

Corrective measures tried.

*save game folder rename

*verify and repair install

*fresh install

*up to date GFX card drivers and windows updates patched

*removed overclocks from CPU and Graphics card

*all mods removed (simshaker, SRS)

*page file increased

 

Log file attached

dcs.log-20200329-041023.zip

Posted

This happen to me too several times when trying to join multiplayer.

 

In my case it just hangs no matter how long I waited for the loading process, had to alt tab out to end dcs on those cases.

By the way this happened in non-steam open beta. Might have to add my dcs.log file here too.

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Posted

Not sure what caused it, but it has now gotten progressively worse , now I couldn't even load single player missions.

So I have reverted to stable release now just to make sure it wasn't a system issue but it seems perfect while running stable even with srs and sim shaker reinstalled.

  • ED Team
Posted

Hi

 

Please check your antivirus is not creating problems for DCS.

 

2020-03-29 04:10:22.906 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()

2020-03-29 04:10:23.116 INFO EDCORE: try to write dump information

2020-03-29 04:10:23.118 INFO EDCORE: # -------------- 20200329-041023 --------------

2020-03-29 04:10:23.118 INFO EDCORE: DCS/2.5.6.45317 (x86_64; Windows NT 10.0.18363)

2020-03-29 04:10:23.119 INFO EDCORE: H:\SteamLibrary\steamapps\common\DCSWorld\bin\Visualizer.dll

2020-03-29 04:10:23.119 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 3864CAF5 00:00000000

2020-03-29 04:10:23.121 INFO EDCORE: SymInit: Symbol-SearchPath: '.;H:\SteamLibrary\steamapps\common\DCSWorld;H:\SteamLibrary\steamapps\common\DCSWorld\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'ejren'

2020-03-29 04:10:23.122 INFO EDCORE: OS-Version: 10.0.18363 () 0x100-0x1

2020-03-29 04:10:23.820 INFO EDCORE: 0x000000000013CAF5 (Visualizer): smSceneManager::CreateSceneManager + 0x3C45

2020-03-29 04:10:23.820 INFO EDCORE: 0x00000000006EEE60 (DCS): dDispatcher::PostStart + 0x2430

2020-03-29 04:10:23.821 INFO EDCORE: 0x00000000006DAF78 (DCS): woLA::loadNewInputLayout + 0x302E78

2020-03-29 04:10:23.821 INFO EDCORE: 0x000000000011CDEA (edCore): Common::FSM::sendOutputSymbol_ + 0x4A

2020-03-29 04:10:23.821 INFO EDCORE: 0x000000000011C482 (edCore): Common::FSM::enterToState_ + 0xC2

2020-03-29 04:10:23.821 INFO EDCORE: 0x000000000011CC69 (edCore): Common::FSM::onSymbol_ + 0x1A9

2020-03-29 04:10:23.821 INFO EDCORE: 0x00000000006EC985 (DCS): dDispatcher::InitDatabase + 0xE0D5

2020-03-29 04:10:23.822 INFO EDCORE: 0x00000000006C2D44 (DCS): woLA::loadNewInputLayout + 0x2EAC44

2020-03-29 04:10:23.822 INFO EDCORE: 0x00000000006C3109 (DCS): woLA::loadNewInputLayout + 0x2EB009

2020-03-29 04:10:23.822 INFO EDCORE: 0x000000000168FA28 (DCS): AmdPowerXpressRequestHighPerformance + 0xB14A24

2020-03-29 04:10:23.822 INFO EDCORE: 0x000000000089ECFE (DCS): uiAsyncNet::onGameStop + 0x6756E

2020-03-29 04:10:23.822 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14

2020-03-29 04:10:23.823 INFO EDCORE: 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21

2020-03-29 04:10:24.366 INFO EDCORE: Minidump created.

2020-03-29 04:10:24.369 INFO DCS: enumerating loaded modules

 

 

Not related tot he crash but you do have an error here also

 

Lua::Config: load error C:\Users\ejren\Saved Games\DCS\Config\View\Labels.lua:[string "C:\Users\ejren\Saved Games\DCS\Config\View\Labels.lua"]:166: attempt to concatenate global 'PLAYER' (a nil value).

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted

thanks for the speedy reply, I had already added dcs processes and its file/folder structure to the exclusions list for my anti virus. I have also since rolled back to stable and dcs ran perfect so I then went back to open beta and the problem is the same again.

Posted (edited)

Update:

*Changed to the latest OB beta release (2.5.645915), fault still exists.

*Tried under clocking the GPU fault still exists.

*Cussed at the computer and insulted its mother......no change to fault

*fixed the labels.lua error

*reverted back to stable (2.5.5.41371)... works perfectly

Edited by ekka
forgot a step
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